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author | uruk | 2013-06-21 14:08:10 +0200 |
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committer | uruk | 2013-06-21 14:08:10 +0200 |
commit | aeff42074ade0ab29e8130a6b92ffe73f94070b7 (patch) | |
tree | 5b1375688b87a8bab54047d121bb3bfc1fc88c6c /engines/avalanche/preview1.cpp | |
parent | 1ce5e3bc3ff9082e057475bb5cfbc15a212f43eb (diff) | |
download | scummvm-rg350-aeff42074ade0ab29e8130a6b92ffe73f94070b7.tar.gz scummvm-rg350-aeff42074ade0ab29e8130a6b92ffe73f94070b7.tar.bz2 scummvm-rg350-aeff42074ade0ab29e8130a6b92ffe73f94070b7.zip |
AVALANCHE: Reorganise source files.
Diffstat (limited to 'engines/avalanche/preview1.cpp')
-rw-r--r-- | engines/avalanche/preview1.cpp | 152 |
1 files changed, 0 insertions, 152 deletions
diff --git a/engines/avalanche/preview1.cpp b/engines/avalanche/preview1.cpp deleted file mode 100644 index bdb5f40896..0000000000 --- a/engines/avalanche/preview1.cpp +++ /dev/null @@ -1,152 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This code is based on the original source code of Lord Avalot d'Argent version 1.3. - * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. - */ - -#include "graph.h" -/*#include "Crt.h"*/ - -namespace Avalanche { - -array<0, 3, palettetype> fxpal; - -void load() { - byte a0 /*absolute $A000:800*/; - byte bit; - untyped_file f; - - - assign(f, "preview2.avd"); - reset(f, 1); - seek(f, 177); - for (bit = 0; bit <= 3; bit ++) { - port[0x3c4] = 2; - port[0x3ce] = 4; - port[0x3c5] = 1 << bit; - port[0x3cf] = bit; - blockread(f, a0, 12080); - } - - close(f); - bit = getpixel(0, 0); - - settextjustify(1, 1); - setcolor(3); - outtextxy(320, 166, "...This is a preview of things to come..."); - setcolor(14); - outtextxy(320, 176, "AVAROID"); - outtextxy(320, 183, "(a space so dizzy)"); - setcolor(9); - outtextxy(320, 194, "the next Avvy adventure-- in 256 colours."); - setcolor(7); - outtextxy(590, 195, "Any key..."); -} - -void setup() { - integer gd, gm; - palettetype p; - - if (paramstr(1) != "jsb") exit(255); - gd = 3; - gm = 0; - initgraph(gd, gm, ""); - getpalette(fxpal[0]); - - fillchar(p.colors, sizeof(p.colors), '\0'); /* Blank out the screen. */ - p.size = 16; - setallpalette(p); -} - -void wait() { - word w; - char r; - - w = 0; - do { - delay(1); - w += 1; - } while (!(keypressed() || (w == 15000))); - - while (keypressed()) r = readkey(); /* Keyboard sink. */ -} - -void show(byte n) { - setallpalette(fxpal[n]); - delay(55); -} - -shortint fades(shortint x) { - byte r, g, b; - - shortint fades_result; - r = x / 16; - x = x % 16; - g = x / 4; - b = x % 4; - if (r > 0) r -= 1; - if (g > 0) g -= 1; - if (b > 0) b -= 1; - fades_result = (16 * r + 4 * g + b); - /* fades:=x-1;*/ - return fades_result; -} - -void dawn(); - -static void calc(byte n) { - byte fv; - - fxpal[n] = fxpal[n - 1]; - - for (fv = 1; fv <= fxpal[n].size - 1; fv ++) - fxpal[n].colors[fv] = fades(fxpal[n].colors[fv]); -} - -void dawn() { - byte fv; - - for (fv = 1; fv <= 3; fv ++) calc(fv); - - for (fv = 3; fv >= 0; fv --) show(fv); -} - -void dusk() { - byte fv; - - for (fv = 1; fv <= 3; fv ++) show(fv); -} - -int main(int argc, const char *argv[]) { - pio_initialize(argc, argv); - setup(); - load(); - dawn(); - wait(); - dusk(); - closegraph(); - return EXIT_SUCCESS; -} - -} // End of namespace Avalanche.
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