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author | uruk | 2013-06-21 14:08:10 +0200 |
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committer | uruk | 2013-06-21 14:08:10 +0200 |
commit | aeff42074ade0ab29e8130a6b92ffe73f94070b7 (patch) | |
tree | 5b1375688b87a8bab54047d121bb3bfc1fc88c6c /engines/avalanche/scr_1.cpp | |
parent | 1ce5e3bc3ff9082e057475bb5cfbc15a212f43eb (diff) | |
download | scummvm-rg350-aeff42074ade0ab29e8130a6b92ffe73f94070b7.tar.gz scummvm-rg350-aeff42074ade0ab29e8130a6b92ffe73f94070b7.tar.bz2 scummvm-rg350-aeff42074ade0ab29e8130a6b92ffe73f94070b7.zip |
AVALANCHE: Reorganise source files.
Diffstat (limited to 'engines/avalanche/scr_1.cpp')
-rw-r--r-- | engines/avalanche/scr_1.cpp | 133 |
1 files changed, 0 insertions, 133 deletions
diff --git a/engines/avalanche/scr_1.cpp b/engines/avalanche/scr_1.cpp deleted file mode 100644 index bb5fa1d84f..0000000000 --- a/engines/avalanche/scr_1.cpp +++ /dev/null @@ -1,133 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This code is based on the original source code of Lord Avalot d'Argent version 1.3. - * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. - */ - -/*#include "Crt.h"*/ - -namespace Avalanche { - -const varying_string<4> codes = " ßÜÛ"; - -typedef matrix < '\0', '\377', 0, 15, byte > fonttype; - -byte x, xx, y; -string title, fn; -file<fonttype> f; -fonttype font; -byte code; - - -typedef array<1, 3840, byte> atype; - -void save() { - file<atype> f; - word fv; - atype a /*absolute $B800:0*/; - assign(f, "TEXT1.SCR"); - rewrite(f); - f << a; - close(f); -} - -void centre(byte y, string z) { - gotoxy(40 - length(z) / 2, y); - output << z; -} - -int main(int argc, const char *argv[]) { - pio_initialize(argc, argv); - /* write('Title?'); readln(title); - write('Font?'); readln(fn); */ - textattr = 0; - clrscr; - title = "Bug Alert!"; - fn = ""; - for (xx = 1; xx <= 77; xx ++) { - gotoxy(Random(80) + 1, Random(24) + 1); - switch (Random(2)) { - case 0: - textattr = red; - break; - case 1: - textattr = lightred; - break; - } - switch (Random(4)) { - case 0: - output << '*'; - break; - case 1: - output << '\17'; - break; - case 2: - output << 'ù'; - break; - case 3: - output << 'ú'; - break; - } - } - textattr = 12; - assign(f, "c:\\thomas\\ttsmall.fnt"); - reset(f); - f >> font; - close(f); - for (y = 0; y <= 3; y ++) { - for (x = 1; x <= length(title); x ++) { - for (xx = 7; xx >= 0; xx --) { - code = (byte)(((1 << xx) & font[title[x]][y * 2]) > 0) + - (byte)(((1 << xx) & font[title[x]][y * 2 + 1]) > 0) * 2; - gotoxy(1 + x * 8 - xx, y + 1); - if (code > 0) output << codes[code + 1 - 1]; - } - } - /*if wherex<>1 then writeln;*/ - } - textattr = red; - centre(7, "An internal error has just occurred within the program."); - - textattr = white; - gotoxy(26, 9); - output << "Error number: "; - textattr = lightred; - output << " "; - textattr = white; - gotoxy(27, 10); - output << "at location: "; - textattr = lightred; - output << " "; - centre(12, "This screen should never come up..."); - centre(13, "but it just has!"); - textattr = 15; - centre(15, "So, please tell Thorsoft about this as soon as"); - centre(16, "possible, so that we can fix it."); - textattr = red; - centre(20, "Thanks..."); - save(); - return EXIT_SUCCESS; -} - -} // End of namespace Avalanche.
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