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authoruruk2013-06-21 14:08:10 +0200
committeruruk2013-06-21 14:08:10 +0200
commitaeff42074ade0ab29e8130a6b92ffe73f94070b7 (patch)
tree5b1375688b87a8bab54047d121bb3bfc1fc88c6c /engines/avalanche/scr_4.cpp
parent1ce5e3bc3ff9082e057475bb5cfbc15a212f43eb (diff)
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AVALANCHE: Reorganise source files.
Diffstat (limited to 'engines/avalanche/scr_4.cpp')
-rw-r--r--engines/avalanche/scr_4.cpp121
1 files changed, 0 insertions, 121 deletions
diff --git a/engines/avalanche/scr_4.cpp b/engines/avalanche/scr_4.cpp
deleted file mode 100644
index 05e5fdcc3f..0000000000
--- a/engines/avalanche/scr_4.cpp
+++ /dev/null
@@ -1,121 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
- * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
- */
-
-/*#include "Crt.h"*/
-
-namespace Avalanche {
-
-const varying_string<4> codes = " ÞÝÛ";
-
-typedef matrix < '\0', '\377', 0, 15, byte > fonttype;
-
-byte x, xx, y;
-string qq;
-file<fonttype> f;
-fonttype font;
-byte code;
-
-void centre(byte y, string z) {
- byte fv;
- for (fv = 1; fv <= length(z); fv ++) {
- gotoxy(39 - length(z) / 2 + fv, y);
- if (z[fv] != '\40') output << z[fv];
- }
-}
-
-void line(byte cy, string title) {
- for (y = 0; y <= 6; y ++) {
- qq = "";
- for (x = 1; x <= length(title); x ++) {
- for (xx = 3; xx >= 0; xx --) {
- code = (byte)(((1 << (xx * 2)) & font[title[x]][y]) > 0) +
- (byte)(((1 << (xx * 2 + 1)) & font[title[x]][y]) > 0) * 2;
- qq = qq + codes[code + 1 - 1];
- }
- }
- centre(cy + y, qq);
- }
-}
-
-void big_t() {
- text t;
- string x;
- byte y;
- assign(t, "c:\\avalot\\t.txt");
- reset(t);
- y = 1;
- while (! eof(t)) {
- t >> x >> NL;
- gotoxy(1, y);
- output << x;
- y += 1;
- }
-}
-
-void box(byte x1, byte y1, byte x2, byte y2, string z) {
- byte fv;
- gotoxy(x1, y1);
- output << z[1]; /* tl */
- gotoxy(x2, y1);
- output << z[2]; /* tr */
- gotoxy(x1, y2);
- output << z[3]; /* bl */
- gotoxy(x2, y2);
- output << z[4]; /* br */
- for (fv = y1 + 1; fv <= y2 - 1; fv ++) {
- gotoxy(x1, fv);
- output << z[5]; /* verticals */
- gotoxy(x2, fv);
- output << z[6];
- }
- gotoxy(x1 + 1, y1);
- for (fv = x1 + 1; fv <= x2 - 1; fv ++) output << z[7];
- gotoxy(x1 + 1, y2);
- for (fv = x1 + 1; fv <= x2 - 1; fv ++) output << z[8];
-}
-
-int main(int argc, const char *argv[]) {
- pio_initialize(argc, argv);
- textattr = 26;
- clrscr;
- assign(f, "c:\\thomas\\ttsmall.fnt");
- reset(f);
- f >> font;
- close(f);
- line(3, "CONGRATULATIONS!");
- textattr = 30;
- box(4, 1, 74, 11, "ɻȼººÍÍ");
- textattr = 33;
- box(6, 2, 72, 10, "/\\\\/°°Üß");
- textattr = 30;
- centre(12, "Well done!");
- textattr = 27;
- centre(14, "You completed the game!");
- return EXIT_SUCCESS;
-}
-
-} // End of namespace Avalanche. \ No newline at end of file