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author | uruk | 2013-09-15 13:03:21 +0200 |
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committer | uruk | 2013-09-15 13:03:21 +0200 |
commit | 7ee6e8699f97e691ea89266781f1c77437764658 (patch) | |
tree | cf0054e6e3eb9b438a7894d65a08420547ec6a60 /engines/avalanche/sequence.h | |
parent | 4979cc5f69739f7d493076ebbedcc7a0eb77ef35 (diff) | |
download | scummvm-rg350-7ee6e8699f97e691ea89266781f1c77437764658.tar.gz scummvm-rg350-7ee6e8699f97e691ea89266781f1c77437764658.tar.bz2 scummvm-rg350-7ee6e8699f97e691ea89266781f1c77437764658.zip |
AVALANCHE: Remove the '2' from the source files' names.
Diffstat (limited to 'engines/avalanche/sequence.h')
-rw-r--r-- | engines/avalanche/sequence.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/engines/avalanche/sequence.h b/engines/avalanche/sequence.h new file mode 100644 index 0000000000..67650d519d --- /dev/null +++ b/engines/avalanche/sequence.h @@ -0,0 +1,62 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on the original source code of Lord Avalot d'Argent version 1.3. + * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. + */ + +/* SEQUENCE The sequencer. */ + +#ifndef AVALANCHE_SEQUENCE2_H +#define AVALANCHE_SEQUENCE2_H + +#include "common/scummsys.h" + +namespace Avalanche { +class AvalancheEngine; + +class Sequence { +public: + static const int16 kNowFlip = 177; + static const int16 kSeqLength = 10; + + byte _seq[kSeqLength]; + + Sequence(AvalancheEngine *vm); + + void firstShow(byte what); + void thenShow(byte what); + void thenFlip(byte where, byte ped); + void startToClose(); + void startToOpen(); + void callSequencer(); + +private: + AvalancheEngine *_vm; + + void shoveLeft(); // This PROC is called by Timer when it's time to do another frame. +}; + +} // End of namespace Avalanche. + +#endif // AVALANCHE_SEQUENCE2_H |