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authoruruk2013-09-15 13:03:21 +0200
committeruruk2013-09-15 13:03:21 +0200
commit7ee6e8699f97e691ea89266781f1c77437764658 (patch)
treecf0054e6e3eb9b438a7894d65a08420547ec6a60 /engines/avalanche/sequence.h
parent4979cc5f69739f7d493076ebbedcc7a0eb77ef35 (diff)
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AVALANCHE: Remove the '2' from the source files' names.
Diffstat (limited to 'engines/avalanche/sequence.h')
-rw-r--r--engines/avalanche/sequence.h62
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diff --git a/engines/avalanche/sequence.h b/engines/avalanche/sequence.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+/* SEQUENCE The sequencer. */
+
+#ifndef AVALANCHE_SEQUENCE2_H
+#define AVALANCHE_SEQUENCE2_H
+
+#include "common/scummsys.h"
+
+namespace Avalanche {
+class AvalancheEngine;
+
+class Sequence {
+public:
+ static const int16 kNowFlip = 177;
+ static const int16 kSeqLength = 10;
+
+ byte _seq[kSeqLength];
+
+ Sequence(AvalancheEngine *vm);
+
+ void firstShow(byte what);
+ void thenShow(byte what);
+ void thenFlip(byte where, byte ped);
+ void startToClose();
+ void startToOpen();
+ void callSequencer();
+
+private:
+ AvalancheEngine *_vm;
+
+ void shoveLeft(); // This PROC is called by Timer when it's time to do another frame.
+};
+
+} // End of namespace Avalanche.
+
+#endif // AVALANCHE_SEQUENCE2_H