diff options
author | uruk | 2013-06-21 14:08:10 +0200 |
---|---|---|
committer | uruk | 2013-06-21 14:08:10 +0200 |
commit | aeff42074ade0ab29e8130a6b92ffe73f94070b7 (patch) | |
tree | 5b1375688b87a8bab54047d121bb3bfc1fc88c6c /engines/avalanche/shell1.cpp | |
parent | 1ce5e3bc3ff9082e057475bb5cfbc15a212f43eb (diff) | |
download | scummvm-rg350-aeff42074ade0ab29e8130a6b92ffe73f94070b7.tar.gz scummvm-rg350-aeff42074ade0ab29e8130a6b92ffe73f94070b7.tar.bz2 scummvm-rg350-aeff42074ade0ab29e8130a6b92ffe73f94070b7.zip |
AVALANCHE: Reorganise source files.
Diffstat (limited to 'engines/avalanche/shell1.cpp')
-rw-r--r-- | engines/avalanche/shell1.cpp | 64 |
1 files changed, 0 insertions, 64 deletions
diff --git a/engines/avalanche/shell1.cpp b/engines/avalanche/shell1.cpp deleted file mode 100644 index fa9513960a..0000000000 --- a/engines/avalanche/shell1.cpp +++ /dev/null @@ -1,64 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This code is based on the original source code of Lord Avalot d'Argent version 1.3. - * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. - */ - -/*$M $800,0,0*/ -/*#include "Dos.h"*/ - -namespace Avalanche { - -struct infotype { - matrix<128, 255, 1, 8, byte> chars; - string data; -}; -infotype table; -pointer where; -string comspec; -int main(int argc, const char *argv[]) { - pio_initialize(argc, argv); - getintvec(0x1f, where); - move(where, table, 1280); - comspec = getenv("comspec"); - table.data = table.data + "Avalot;"; - setintvec(0x1f, &table); - output << NL; - output << "The Astounding Avvy DOS Shell... don't forget to register!" << NL; - output << NL; - output << "Use the command EXIT to return to your game." << NL; - output << NL; - output << "Remember: You *mustn't* load any TSRs while in this DOS shell." << NL; - output << NL; - output << "This includes: GRAPHICS, PRINT, DOSKEY, and pop-up programs (like Sidekick.)" << NL; - output << NL; - output << "About to execute \"" << comspec << "\"..." << NL; - swapvectors; - exec("c:\\command.com", ""); - swapvectors; - setintvec(0x1f, where); - return EXIT_SUCCESS; -} - -} // End of namespace Avalanche.
\ No newline at end of file |