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authoruruk2014-02-18 14:55:54 +0100
committeruruk2014-02-18 14:55:54 +0100
commit1b5cf54cedeb4fdac2849a57dfd6185d3bd0ade7 (patch)
tree38b0f597de5ec80f5322317abef70f28bbaa02ab /engines/avalanche/shootemup.h
parent3b313bfc83f922c5ed92503f0de99cec0bcb6f12 (diff)
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AVALANCHE: Implement ShootEmUp::hitPeople() and connected functions.
Diffstat (limited to 'engines/avalanche/shootemup.h')
-rw-r--r--engines/avalanche/shootemup.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/avalanche/shootemup.h b/engines/avalanche/shootemup.h
index 383a712c93..38f18b0d1c 100644
--- a/engines/avalanche/shootemup.h
+++ b/engines/avalanche/shootemup.h
@@ -91,7 +91,7 @@ private:
void blankIt();
void moveThem();
void plotThem();
- void define(int16 xx, int16 yy, byte pp, int8 ixx, int8 iyy, int16 time, bool isAMissile, bool doWeWipe);
+ void define(int16 x, int16 y, byte p, int8 ix, int8 iy, int16 time, bool isAMissile, bool doWeWipe);
void defineCameo(int16 xx, int16 yy, byte pp, int16 time);
void showStock(byte x);
void drawNumber(int number, int size, int x);