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authorWillem Jan Palenstijn2013-10-17 22:33:15 +0200
committerWillem Jan Palenstijn2013-10-17 22:33:15 +0200
commit17711622429c980a0c3a3c549a7b55dbab7a2239 (patch)
treedd7df2a7740ac5c4afe92b76cec4dd583827dea8 /engines/avalanche/sound.h
parent109ff80475d036ad426df9fc236de9e8108d4e00 (diff)
parent748ba2475a2486196484246dc461d435c2564aba (diff)
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Merge branch 'avalanche'
This merges pull request 399 for the Avalanche engine developed during GSoC2013.
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef AVALANCHE_SOUND_H
+#define AVALANCHE_SOUND_H
+
+#include "audio/mixer.h"
+#include "audio/softsynth/pcspk.h"
+
+namespace Avalanche {
+
+class SoundHandler {
+public:
+ bool _soundFl;
+
+ SoundHandler(AvalancheEngine *vm);
+ ~SoundHandler();
+
+ void toggleSound();
+ void playNote(int freq, int length);
+ void click();
+ void blip();
+ void syncVolume();
+ void stopSound();
+
+private:
+ AvalancheEngine *_vm;
+ Audio::PCSpeaker *_speakerStream;
+ Audio::SoundHandle _speakerHandle;
+};
+
+} // End of namespace Avalanche
+
+#endif // AVALANCHE_SOUND_H