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author | Willem Jan Palenstijn | 2013-10-17 22:33:15 +0200 |
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committer | Willem Jan Palenstijn | 2013-10-17 22:33:15 +0200 |
commit | 17711622429c980a0c3a3c549a7b55dbab7a2239 (patch) | |
tree | dd7df2a7740ac5c4afe92b76cec4dd583827dea8 /engines/avalanche/sound.h | |
parent | 109ff80475d036ad426df9fc236de9e8108d4e00 (diff) | |
parent | 748ba2475a2486196484246dc461d435c2564aba (diff) | |
download | scummvm-rg350-17711622429c980a0c3a3c549a7b55dbab7a2239.tar.gz scummvm-rg350-17711622429c980a0c3a3c549a7b55dbab7a2239.tar.bz2 scummvm-rg350-17711622429c980a0c3a3c549a7b55dbab7a2239.zip |
Merge branch 'avalanche'
This merges pull request 399 for the Avalanche engine developed during
GSoC2013.
Diffstat (limited to 'engines/avalanche/sound.h')
-rw-r--r-- | engines/avalanche/sound.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/engines/avalanche/sound.h b/engines/avalanche/sound.h new file mode 100644 index 0000000000..25b6b267d3 --- /dev/null +++ b/engines/avalanche/sound.h @@ -0,0 +1,53 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef AVALANCHE_SOUND_H +#define AVALANCHE_SOUND_H + +#include "audio/mixer.h" +#include "audio/softsynth/pcspk.h" + +namespace Avalanche { + +class SoundHandler { +public: + bool _soundFl; + + SoundHandler(AvalancheEngine *vm); + ~SoundHandler(); + + void toggleSound(); + void playNote(int freq, int length); + void click(); + void blip(); + void syncVolume(); + void stopSound(); + +private: + AvalancheEngine *_vm; + Audio::PCSpeaker *_speakerStream; + Audio::SoundHandle _speakerHandle; +}; + +} // End of namespace Avalanche + +#endif // AVALANCHE_SOUND_H |