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authoruruk2013-06-21 14:08:10 +0200
committeruruk2013-06-21 14:08:10 +0200
commitaeff42074ade0ab29e8130a6b92ffe73f94070b7 (patch)
tree5b1375688b87a8bab54047d121bb3bfc1fc88c6c /engines/avalanche/status.cpp
parent1ce5e3bc3ff9082e057475bb5cfbc15a212f43eb (diff)
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AVALANCHE: Reorganise source files.
Diffstat (limited to 'engines/avalanche/status.cpp')
-rw-r--r--engines/avalanche/status.cpp70
1 files changed, 0 insertions, 70 deletions
diff --git a/engines/avalanche/status.cpp b/engines/avalanche/status.cpp
deleted file mode 100644
index e81f092294..0000000000
--- a/engines/avalanche/status.cpp
+++ /dev/null
@@ -1,70 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
- * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
- */
-
-#include "graph.h"
-
-namespace Avalanche {
-
-integer gd, gm;
-
-void data(integer y, string a, string b) {
- setcolor(1);
- settextjustify(2, 0);
- outtextxy(315, y, a + ':');
- setcolor(0);
- settextjustify(0, 0);
- outtextxy(325, y, b);
-}
-
-int main(int argc, const char *argv[]) {
- pio_initialize(argc, argv);
- gd = 3;
- gm = 0;
- initgraph(gd, gm, "c:\\turbo");
- setcolor(1);
- setfillstyle(1, 7);
- bar(0, 0, 640, 200);
- settextstyle(1, 0, 0);
- setusercharsize(10, 4, 8, 6);
- settextjustify(1, 1);
- outtextxy(317, 20, "Status Screen");
- settextstyle(0, 0, 1);
- data(60, "Current game", "NoName.ASG");
- data(70, "Saved?", "Yes");
- data(90, "Current town", "Thurringham");
- data(100, "Score", "177");
- data(110, "Cash", "1/-");
- data(130, "Game", "Lord Avalot D'Argent");
- data(140, "Version", "1.00 (beta)");
- data(150, "Registered to", "Unregistered!");
- data(160, "Number", "nix");
- data(177, "Bios/keyboard", "AT (enhanced)"); /* or XT (bog standard) */
- data(187, "Display", "VGA");
- return EXIT_SUCCESS;
-}
-
-} // End of namespace Avalanche. \ No newline at end of file