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authorStrangerke2013-09-09 23:16:48 +0200
committerStrangerke2013-09-09 23:16:48 +0200
commit1ca62e51b9a66711fd1b266bed1432509c489f8f (patch)
tree8ed68198c59b56a15f9a6941d77115a0fe4cb3e4 /engines/avalanche/timer.cpp
parente12e0eb2ff324c3032f8375162b4275c71f9a9e8 (diff)
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AVALANCHE: refactor the way ControlCharacter enum is accessed
Diffstat (limited to 'engines/avalanche/timer.cpp')
-rw-r--r--engines/avalanche/timer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/avalanche/timer.cpp b/engines/avalanche/timer.cpp
index cb6f10ad12..973b1d3210 100644
--- a/engines/avalanche/timer.cpp
+++ b/engines/avalanche/timer.cpp
@@ -362,7 +362,7 @@ void Timer::afterTheShootemup() {
// Same as the added line above: TODO: Remove it later!!!
_vm->_scrolls->displayText(Common::String("P.S.: There should have been the mini-game called \"shoot em' up\", but I haven't implemented it yet: you get the crossbow automatically.")
- + _vm->_scrolls->kControlNewLine + _vm->_scrolls->kControlNewLine + "Peter (uruk)");
+ + Scrolls::kControlNewLine + Scrolls::kControlNewLine + "Peter (uruk)");
#if 0
byte shootscore, gain;