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author | Strangerke | 2013-09-09 23:16:48 +0200 |
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committer | Strangerke | 2013-09-09 23:16:48 +0200 |
commit | 1ca62e51b9a66711fd1b266bed1432509c489f8f (patch) | |
tree | 8ed68198c59b56a15f9a6941d77115a0fe4cb3e4 /engines/avalanche/timer.cpp | |
parent | e12e0eb2ff324c3032f8375162b4275c71f9a9e8 (diff) | |
download | scummvm-rg350-1ca62e51b9a66711fd1b266bed1432509c489f8f.tar.gz scummvm-rg350-1ca62e51b9a66711fd1b266bed1432509c489f8f.tar.bz2 scummvm-rg350-1ca62e51b9a66711fd1b266bed1432509c489f8f.zip |
AVALANCHE: refactor the way ControlCharacter enum is accessed
Diffstat (limited to 'engines/avalanche/timer.cpp')
-rw-r--r-- | engines/avalanche/timer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/avalanche/timer.cpp b/engines/avalanche/timer.cpp index cb6f10ad12..973b1d3210 100644 --- a/engines/avalanche/timer.cpp +++ b/engines/avalanche/timer.cpp @@ -362,7 +362,7 @@ void Timer::afterTheShootemup() { // Same as the added line above: TODO: Remove it later!!! _vm->_scrolls->displayText(Common::String("P.S.: There should have been the mini-game called \"shoot em' up\", but I haven't implemented it yet: you get the crossbow automatically.") - + _vm->_scrolls->kControlNewLine + _vm->_scrolls->kControlNewLine + "Peter (uruk)"); + + Scrolls::kControlNewLine + Scrolls::kControlNewLine + "Peter (uruk)"); #if 0 byte shootscore, gain; |