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authorStrangerke2013-09-14 19:38:52 +0200
committerStrangerke2013-09-14 19:39:49 +0200
commit5be2d50e14a37952716c41f896700274510f166a (patch)
treec2f90dc8779f66c4459e290fce0bc876f540a6d3 /engines/avalanche/timer.cpp
parentb710844971ec4e193444648239a45446da4ac697 (diff)
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AVALANCHE: Reduce verbosity related to animation sprites
Diffstat (limited to 'engines/avalanche/timer.cpp')
-rw-r--r--engines/avalanche/timer.cpp108
1 files changed, 66 insertions, 42 deletions
diff --git a/engines/avalanche/timer.cpp b/engines/avalanche/timer.cpp
index 019f2da84f..2df7ce217a 100644
--- a/engines/avalanche/timer.cpp
+++ b/engines/avalanche/timer.cpp
@@ -308,10 +308,12 @@ void Timer::getTiedUp() {
_vm->_gyro->_userMovesAvvy = false;
_vm->_gyro->_beenTiedUp = true;
_vm->_animation->stopWalking();
- _vm->_animation->_sprites[1].stopWalk();
- _vm->_animation->_sprites[1].stopHoming();
- _vm->_animation->_sprites[1]._callEachStepFl = true;
- _vm->_animation->_sprites[1]._eachStepProc = Animation::kProcGrabAvvy;
+
+ AnimationType *spr = &_vm->_animation->_sprites[1];
+ spr->stopWalk();
+ spr->stopHoming();
+ spr->_callEachStepFl = true;
+ spr->_eachStepProc = Animation::kProcGrabAvvy;
addTimer(70, kProcGetTiedUp2, kReasonGettingTiedUp);
}
@@ -324,22 +326,25 @@ void Timer::getTiedUp2() {
void Timer::hangAround() {
_vm->_animation->_sprites[1]._doCheck = false;
- _vm->_animation->_sprites[0].init(7, true, _vm->_animation); // Robin Hood
+
+ AnimationType *avvy = &_vm->_animation->_sprites[0];
+ avvy->init(7, true, _vm->_animation); // Robin Hood
_vm->_gyro->_whereIs[Gyro::kPeopleRobinHood - 150] = r__robins;
_vm->_animation->appearPed(1, 2);
_vm->_visa->displayScrollChain('q', 39);
- _vm->_animation->_sprites[0].walkTo(7);
+ avvy->walkTo(7);
addTimer(55, kProcHangAround2, kReasonHangingAround);
}
void Timer::hangAround2() {
_vm->_visa->displayScrollChain('q', 40);
- _vm->_animation->_sprites[1]._vanishIfStill = false;
- _vm->_animation->_sprites[1].walkTo(4);
+ AnimationType *spr = &_vm->_animation->_sprites[1];
+ spr->_vanishIfStill = false;
+ spr->walkTo(4);
_vm->_gyro->_whereIs[Gyro::kPeopleFriarTuck - 150] = r__robins;
_vm->_visa->displayScrollChain('q', 41);
_vm->_animation->_sprites[0].remove();
- _vm->_animation->_sprites[1].remove(); // Get rid of Robin Hood and Friar Tuck.
+ spr->remove(); // Get rid of Robin Hood and Friar Tuck.
addTimer(1, kProcAfterTheShootemup, kReasonHangingAround);
// Immediately call the following proc (when you have a chance).
@@ -424,9 +429,10 @@ void Timer::jacquesWakesUp() {
}
void Timer::naughtyDuke() { // This is when the Duke comes in and takes your money.
- _vm->_animation->_sprites[1].init(9, false, _vm->_animation); // Here comes the Duke.
+ AnimationType *spr = &_vm->_animation->_sprites[1];
+ spr->init(9, false, _vm->_animation); // Here comes the Duke.
_vm->_animation->appearPed(2, 1); // He starts at the door...
- _vm->_animation->_sprites[1].walkTo(3); // He walks over to you.
+ spr->walkTo(3); // He walks over to you.
// Let's get the door opening.
_vm->_celer->drawBackgroundSprite(-1, -1, 1);
@@ -437,9 +443,10 @@ void Timer::naughtyDuke() { // This is when the Duke comes in and takes your mon
}
void Timer::naughtyDuke2() {
+ AnimationType *spr = &_vm->_animation->_sprites[1];
_vm->_visa->displayScrollChain('q', 48); // "Ha ha, it worked again!"
- _vm->_animation->_sprites[1].walkTo(1); // Walk to the door.
- _vm->_animation->_sprites[1]._vanishIfStill = true; // Then go away!
+ spr->walkTo(1); // Walk to the door.
+ spr->_vanishIfStill = true; // Then go away!
addTimer(32, kProcNaughtyDuke3, kReasonNaughtyDuke);
}
@@ -450,8 +457,9 @@ void Timer::naughtyDuke3() {
}
void Timer::jump() {
- _vm->_gyro->_jumpStatus++;
+ AnimationType *avvy = &_vm->_animation->_sprites[0];
+ _vm->_gyro->_jumpStatus++;
switch (_vm->_gyro->_jumpStatus) {
case 1:
case 2:
@@ -459,7 +467,7 @@ void Timer::jump() {
case 5:
case 7:
case 9:
- _vm->_animation->_sprites[0]._y--;
+ avvy->_y--;
break;
case 12:
case 13:
@@ -467,7 +475,7 @@ void Timer::jump() {
case 16:
case 18:
case 19:
- _vm->_animation->_sprites[0]._y++;
+ avvy->_y++;
break;
}
@@ -539,8 +547,10 @@ void Timer::greetsMonk() {
void Timer::fallDownOubliette() {
_vm->_gyro->_magics[8]._operation = Gyro::kMagicNothing;
- _vm->_animation->_sprites[0]._moveY++; // Increments dx/dy!
- _vm->_animation->_sprites[0]._y += _vm->_animation->_sprites[0]._moveY; // Dowwwn we go...
+
+ AnimationType *avvy = &_vm->_animation->_sprites[0];
+ avvy->_moveY++; // Increments dx/dy!
+ avvy->_y += avvy->_moveY; // Dowwwn we go...
addTimer(3, kProcFallDownOubliette, kReasonFallingDownOubliette);
}
@@ -554,48 +564,59 @@ void Timer::meetAvaroid() {
_vm->_gyro->_metAvaroid = true;
addTimer(1, kProcRiseUpOubliette, kReasonRisingUpOubliette);
- _vm->_animation->_sprites[0]._facingDir = Animation::kDirLeft;
- _vm->_animation->_sprites[0]._x = 151;
- _vm->_animation->_sprites[0]._moveX = -3;
- _vm->_animation->_sprites[0]._moveY = -5;
+ AnimationType *avvy = &_vm->_animation->_sprites[0];
+ avvy->_facingDir = Animation::kDirLeft;
+ avvy->_x = 151;
+ avvy->_moveX = -3;
+ avvy->_moveY = -5;
_vm->_gyro->setBackgroundColor(2);
}
}
void Timer::riseUpOubliette() {
- _vm->_animation->_sprites[0]._visible = true;
- _vm->_animation->_sprites[0]._moveY++; // Decrements dx/dy!
- _vm->_animation->_sprites[0]._y -= _vm->_animation->_sprites[0]._moveY; // Uuuupppp we go...
- if (_vm->_animation->_sprites[0]._moveY > 0)
+ AnimationType *avvy = &_vm->_animation->_sprites[0];
+ avvy->_visible = true;
+ avvy->_moveY++; // Decrements dx/dy!
+ avvy->_y -= avvy->_moveY; // Uuuupppp we go...
+ if (avvy->_moveY > 0)
addTimer(3, kProcRiseUpOubliette, kReasonRisingUpOubliette);
else
_vm->_gyro->_userMovesAvvy = true;
}
void Timer::robinHoodAndGeida() {
- _vm->_animation->_sprites[0].init(7, true, _vm->_animation);
+ AnimationType *avvy = &_vm->_animation->_sprites[0];
+ avvy->init(7, true, _vm->_animation);
_vm->_animation->appearPed(1, 7);
- _vm->_animation->_sprites[0].walkTo(6);
- _vm->_animation->_sprites[1].stopWalk();
- _vm->_animation->_sprites[1]._facingDir = Animation::kDirLeft;
+ avvy->walkTo(6);
+
+ AnimationType *spr = &_vm->_animation->_sprites[1];
+ spr->stopWalk();
+ spr->_facingDir = Animation::kDirLeft;
addTimer(20, kProcRobinHoodAndGeidaTalk, kReasonRobinHoodAndGeida);
_vm->_gyro->_geidaFollows = false;
}
void Timer::robinHoodAndGeidaTalk() {
_vm->_visa->displayScrollChain('q', 66);
- _vm->_animation->_sprites[0].walkTo(2);
- _vm->_animation->_sprites[1].walkTo(2);
- _vm->_animation->_sprites[0]._vanishIfStill = true;
- _vm->_animation->_sprites[1]._vanishIfStill = true;
+
+ AnimationType *avvy = &_vm->_animation->_sprites[0];
+ AnimationType *spr = &_vm->_animation->_sprites[1];
+ avvy->walkTo(2);
+ spr->walkTo(2);
+ avvy->_vanishIfStill = true;
+ spr->_vanishIfStill = true;
+
addTimer(162, kProcAvalotReturns, kReasonRobinHoodAndGeida);
}
void Timer::avalotReturns() {
- _vm->_animation->_sprites[0].remove();
- _vm->_animation->_sprites[1].remove();
- _vm->_animation->_sprites[0].init(0, true, _vm->_animation);
+ AnimationType *avvy = &_vm->_animation->_sprites[0];
+ AnimationType *spr = &_vm->_animation->_sprites[1];
+ avvy->remove();
+ spr->remove();
+ avvy->init(0, true, _vm->_animation);
_vm->_animation->appearPed(1, 1);
_vm->_visa->displayScrollChain('q', 67);
_vm->_gyro->_userMovesAvvy = true;
@@ -607,18 +628,20 @@ void Timer::avalotReturns() {
* @remarks Originally called 'avvy_sit_down'
*/
void Timer::avvySitDown() {
- if (_vm->_animation->_sprites[0]._homing) // Still walking.
+ AnimationType *avvy = &_vm->_animation->_sprites[0];
+ if (avvy->_homing) // Still walking.
addTimer(1, kProcAvvySitDown, kReasonSittingDown);
else {
_vm->_celer->drawBackgroundSprite(-1, -1, 3);
_vm->_gyro->_sittingInPub = true;
_vm->_gyro->_userMovesAvvy = false;
- _vm->_animation->_sprites[0]._visible = false;
+ avvy->_visible = false;
}
}
void Timer::ghostRoomPhew() {
- Common::String tmpStr = Common::String::format("%cPHEW!%c You're glad to get out of %cthere!", Scrolls::kControlItalic, Scrolls::kControlRoman, Scrolls::kControlItalic);
+ Common::String tmpStr = Common::String::format("%cPHEW!%c You're glad to get out of %cthere!",
+ Scrolls::kControlItalic, Scrolls::kControlRoman, Scrolls::kControlItalic);
_vm->_scrolls->displayText(tmpStr);
}
@@ -648,8 +671,9 @@ void Timer::winning() {
}
void Timer::avalotFalls() {
- if (_vm->_animation->_sprites[0]._stepNum < 5) {
- _vm->_animation->_sprites[0]._stepNum++;
+ AnimationType *avvy = &_vm->_animation->_sprites[0];
+ if (avvy->_stepNum < 5) {
+ avvy->_stepNum++;
addTimer(3, kProcAvalotFalls, kReasonFallingOver);
} else {
Common::String toDisplay = Common::String::format("%c%c%c%c%c%c%c%c%c%c%c%c%cZ%c",