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authoruruk2014-04-06 19:42:46 +0200
committeruruk2014-04-06 19:42:46 +0200
commit647679b925e2548f0d15d4e27a3aa2c908151c5a (patch)
tree86941c4fbe96f368f7043af05a8a276858fcce38 /engines/avalanche/timer.cpp
parentaa55e41b75ac773aa53c2c976b8a036fd4357927 (diff)
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AVALANCHE: Remove some leftovers of the mini-games.
Diffstat (limited to 'engines/avalanche/timer.cpp')
-rw-r--r--engines/avalanche/timer.cpp27
1 files changed, 9 insertions, 18 deletions
diff --git a/engines/avalanche/timer.cpp b/engines/avalanche/timer.cpp
index 7b6e1ee1ce..8a7ef9a316 100644
--- a/engines/avalanche/timer.cpp
+++ b/engines/avalanche/timer.cpp
@@ -333,12 +333,11 @@ void Timer::hangAround2() {
// We don't need the ShootEmUp during the whole game, it's only playable once.
ShootEmUp *shootemup = new ShootEmUp(_vm);
- shootemup->run();
+ _shootEmUpScore = shootemup->run();
delete shootemup;
}
void Timer::afterTheShootemup() {
- // Only placed this here to replace the minigame. TODO: Remove it when the shoot em' up is implemented!
_vm->flipRoom(_vm->_room, 1);
_vm->_animation->_sprites[0]->init(0, true); // Avalot.
@@ -347,27 +346,17 @@ void Timer::afterTheShootemup() {
_vm->_objects[kObjectCrossbow - 1] = true;
_vm->refreshObjectList();
- // Same as the added line above: TODO: Remove it later!!!
- _vm->_dialogs->displayText(Common::String("P.S.: There should have been the mini-game called \"shoot em' up\", " \
- "but I haven't implemented it yet: you get the crossbow automatically.") + kControlNewLine + kControlNewLine + "Peter (uruk)");
+ byte gain = (_shootEmUpScore + 5) / 10; // Rounding up.
-#if 0
- byte shootscore, gain;
-
- shootscore = mem[storage_seg * storage_ofs];
- gain = (shootscore + 5) / 10; // Rounding up.
-
- display(string("\6Your score was ") + strf(shootscore) + '.' + "\r\rYou gain (" +
- strf(shootscore) + " 0xF6 10) = " + strf(gain) + " points.");
+ _vm->_dialogs->displayText(kControlItalic + Common::String("Your score was ") + Common::String::format("%d", _shootEmUpScore) + '.' + kControlNewLine + kControlNewLine + "You gain (" +
+ Common::String::format("%d", _shootEmUpScore) + " " + 0xF6 + " 10) = " + Common::String::format("%d", gain) + " points.");
if (gain > 20) {
- display("But we won't let you have more than 20 points!");
- points(20);
+ _vm->_dialogs->displayText("But we won't let you have more than 20 points!");
+ _vm->incScore(20);
} else
- points(gain);
-#endif
+ _vm->incScore(gain);
- warning("STUB: Timer::after_the_shootemup()");
_vm->_dialogs->displayScrollChain('Q', 70);
}
@@ -712,6 +701,8 @@ void Timer::resetVariables() {
_times[i]._action = 0;
_times[i]._reason = 0;
}
+
+ _shootEmUpScore = 0;
}
} // End of namespace Avalanche.