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author | uruk | 2013-09-22 00:19:20 +0200 |
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committer | uruk | 2013-09-22 00:19:20 +0200 |
commit | 03f6a56e20f225b638dce00d99861379d568cb65 (patch) | |
tree | 729ff36385f2e76b9fa97a307befbc96591429cb /engines/avalanche | |
parent | 2ffcd492be4b596575f1fde10e0e8696ff3c0811 (diff) | |
download | scummvm-rg350-03f6a56e20f225b638dce00d99861379d568cb65.tar.gz scummvm-rg350-03f6a56e20f225b638dce00d99861379d568cb65.tar.bz2 scummvm-rg350-03f6a56e20f225b638dce00d99861379d568cb65.zip |
AVALANCHE: Remove comment, replace character.
Diffstat (limited to 'engines/avalanche')
-rw-r--r-- | engines/avalanche/parser.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/avalanche/parser.cpp b/engines/avalanche/parser.cpp index 72336280ae..d24a37d2a7 100644 --- a/engines/avalanche/parser.cpp +++ b/engines/avalanche/parser.cpp @@ -1631,7 +1631,7 @@ void Parser::doThat() { openDoor(); break; case kVerbCodePause: { // Note that the original game doesn't care about the "O.K." box neither, it accepts clicks from everywhere on the screen to continue. Just like my code. - Common::String tmpStr = Common::String::format("Game paused.%c%c%cPress Enter, Esc, or click the mouse on the \"O.K.\" box to continue.", Dialogs::kControlCenter, Dialogs::kControlNewLine, Dialogs::kControlNewLine); + Common::String tmpStr = Common::String::format("Game paused.%c%c%cPress Enter, Esc, or click the mouse on the `O.K.\" box to continue.", Dialogs::kControlCenter, Dialogs::kControlNewLine, Dialogs::kControlNewLine); _vm->_dialogs->displayText(tmpStr); } break; @@ -2028,7 +2028,6 @@ void Parser::doThat() { break; default: { _vm->_pingo->zonk(); - // CHECKME: Weird character in string Common::String tmpStr = Common::String::format("A crack of lightning shoots from the sky, and fries you.%c%c(`Such is the anger of the gods, Avvy!\")", Dialogs::kControlNewLine, Dialogs::kControlNewLine); _vm->_dialogs->displayText(tmpStr); _vm->_avalot->gameOver(); |