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author | urukgit | 2013-11-05 21:50:41 +0100 |
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committer | urukgit | 2013-11-05 21:50:41 +0100 |
commit | 1581ed2edb5f0f991bf43e0b7781bb51dc395b86 (patch) | |
tree | 3a076583e79a4e4183be974b3e1c32395fa9f0da /engines/avalanche | |
parent | b041e322a4a9533be3ee0a35d8b4e51c47f17eda (diff) | |
download | scummvm-rg350-1581ed2edb5f0f991bf43e0b7781bb51dc395b86.tar.gz scummvm-rg350-1581ed2edb5f0f991bf43e0b7781bb51dc395b86.tar.bz2 scummvm-rg350-1581ed2edb5f0f991bf43e0b7781bb51dc395b86.zip |
AVALANCHE: Remove unnecessary whitespaces.
Diffstat (limited to 'engines/avalanche')
-rw-r--r-- | engines/avalanche/avalanche.cpp | 4 | ||||
-rw-r--r-- | engines/avalanche/avalanche.h | 14 | ||||
-rw-r--r-- | engines/avalanche/avalot.cpp | 6 | ||||
-rw-r--r-- | engines/avalanche/parser.cpp | 8 |
4 files changed, 16 insertions, 16 deletions
diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp index 53a75831d7..f500078a1d 100644 --- a/engines/avalanche/avalanche.cpp +++ b/engines/avalanche/avalanche.cpp @@ -358,7 +358,7 @@ bool AvalancheEngine::saveGame(const int16 slot, const Common::String &desc) { f->writeSint16LE(t.tm_mon); f->writeSint16LE(t.tm_year); - _totalTime += getTimeInSeconds() - _startTime; + _totalTime += getTimeInSeconds() - _startTime; Common::Serializer sz(NULL, f); synchronize(sz); @@ -422,7 +422,7 @@ bool AvalancheEngine::loadGame(const int16 slot) { delete f; _isLoaded = true; - _ableToAddTimer = false; + _ableToAddTimer = false; _seeScroll = true; // This prevents display of the new sprites before the new picture is loaded. if (_holdTheDawn) { diff --git a/engines/avalanche/avalanche.h b/engines/avalanche/avalanche.h index 9c0fb3475b..909e8ff580 100644 --- a/engines/avalanche/avalanche.h +++ b/engines/avalanche/avalanche.h @@ -111,7 +111,7 @@ public: Common::Error loadGameState(int slot); bool loadGame(const int16 slot); Common::String expandDate(int d, int m, int y); - uint32 getTimeInSeconds(); + uint32 getTimeInSeconds(); void updateEvents(); bool getEvent(Common::Event &event); // A wrapper around _eventMan->pollEvent(), so we can use it in Scrolls::normscroll() for example. @@ -211,8 +211,8 @@ public: bool _takenPen; // Have you taken the pen (in Cardiff?) bool _arrowInTheDoor; // Did the arrow hit the wall? Common::String _favoriteDrink, _favoriteSong, _worstPlaceOnEarth, _spareEvening; // Personalisation str's - uint32 _startTime; // When did you start playing this session? - uint32 _totalTime; // Your total time playing this game, in seconds. Updated only at saving and loading. + uint32 _startTime; // When did you start playing this session? + uint32 _totalTime; // Your total time playing this game, in seconds. Updated only at saving and loading. byte _jumpStatus; // Fixes how high you're jumping. bool _mushroomGrowing; // Is the mushroom growing in 42? bool _crapulusWillTell; // Will Crapulus tell you about Spludwick being away? @@ -264,10 +264,10 @@ public: bool _doingSpriteRun; // Only set to True if we're doing a sprite_run at this moment. This stops the trippancy system from moving any of the sprites. bool _soundFx; - // These two have very similar purpose, but it's crucial not to modify _isLoaded later than the actual loading - // or at the begginning of the game, and _ablteToAddTimer must be modified in addTimer(). - bool _isLoaded; // Is it a loaded gamestate? - bool _ableToAddTimer; + // These two have very similar purpose, but it's crucial not to modify _isLoaded later than the actual loading + // or at the begginning of the game, and _ablteToAddTimer must be modified in addTimer(). + bool _isLoaded; // Is it a loaded gamestate? + bool _ableToAddTimer; void callVerb(VerbCode id); void loadRoom(byte num); diff --git a/engines/avalanche/avalot.cpp b/engines/avalanche/avalot.cpp index 2a11a92493..db987b6e70 100644 --- a/engines/avalanche/avalot.cpp +++ b/engines/avalanche/avalot.cpp @@ -1479,7 +1479,7 @@ void AvalancheEngine::resetVariables() { _takenMushroom = false; _givenPenToAyles = false; _askedDogfoodAboutNim = false; - _startTime = getTimeInSeconds(); + _startTime = getTimeInSeconds(); _parser->resetVariables(); _animation->resetVariables(); @@ -1530,8 +1530,8 @@ void AvalancheEngine::newGame() { _doingSpriteRun = false; _avvyInBed = true; - _ableToAddTimer = true; // Set to false in _vm->loadGame(). - _isLoaded = false; + _ableToAddTimer = true; // Set to false in _vm->loadGame(). + _isLoaded = false; enterRoom(kRoomYours, 1); avvy->_visible = false; diff --git a/engines/avalanche/parser.cpp b/engines/avalanche/parser.cpp index d71e08f773..1b6bc78fb8 100644 --- a/engines/avalanche/parser.cpp +++ b/engines/avalanche/parser.cpp @@ -604,11 +604,11 @@ Common::String Parser::totalTime() { uint16 h, m, s; uint32 curTime = _vm->getTimeInSeconds() - _vm->_startTime; - if (_vm->_isLoaded) - curTime += _vm->_totalTime; + if (_vm->_isLoaded) + curTime += _vm->_totalTime; - h = (uint16)(curTime / 3600); - s = (uint16)(curTime % 3600); + h = (uint16)(curTime / 3600); + s = (uint16)(curTime % 3600); m = s / 60; s = s % 60; |