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author | uruk | 2013-09-24 18:25:53 +0200 |
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committer | uruk | 2013-09-24 18:25:53 +0200 |
commit | 3ae30372bcf3bff39f8d4fd0df65536bc589ae8f (patch) | |
tree | b4a8f4785f3e9106f8eae39e81e1a9b5c752ec02 /engines/avalanche | |
parent | 0b7de38dc1969fa2cee4337d0071b97071cceaae (diff) | |
download | scummvm-rg350-3ae30372bcf3bff39f8d4fd0df65536bc589ae8f.tar.gz scummvm-rg350-3ae30372bcf3bff39f8d4fd0df65536bc589ae8f.tar.bz2 scummvm-rg350-3ae30372bcf3bff39f8d4fd0df65536bc589ae8f.zip |
AVALANCHE: Repair bug regarding uninitialized direction in Avalot. Some renaming in Animation.
Diffstat (limited to 'engines/avalanche')
-rw-r--r-- | engines/avalanche/animation.cpp | 6 | ||||
-rw-r--r-- | engines/avalanche/animation.h | 4 | ||||
-rw-r--r-- | engines/avalanche/avalot.cpp | 6 |
3 files changed, 8 insertions, 8 deletions
diff --git a/engines/avalanche/animation.cpp b/engines/avalanche/animation.cpp index 92ebb4bac4..5fd109ad5c 100644 --- a/engines/avalanche/animation.cpp +++ b/engines/avalanche/animation.cpp @@ -123,7 +123,7 @@ void AnimationType::init(byte spritenum, bool doCheck, Animation *anim) { inf.close(); } -void AnimationType::original() { +void AnimationType::reset() { _quick = false; _id = 177; } @@ -362,9 +362,9 @@ Animation::~Animation() { } } -void Animation::loadAnims() { +void Animation::resetAnims() { for (int16 i = 0; i < kSpriteNumbMax; i++) - _sprites[i].original(); + _sprites[i].reset(); } byte Animation::checkFeet(int16 x1, int16 x2, int16 oy, int16 y, byte yl) { diff --git a/engines/avalanche/animation.h b/engines/avalanche/animation.h index 47109811b9..47fab38d4c 100644 --- a/engines/avalanche/animation.h +++ b/engines/avalanche/animation.h @@ -74,7 +74,7 @@ public: byte _eachStepProc; void init(byte spritenum, bool doCheck, Animation *anim); // Loads & sets up the sprite. - void original(); // Just sets 'quick' to false. + void reset(); // Just sets 'quick' to false. Original name: original(). void draw(); // Drops sprite onto screen. Original: andexor(). void turn(Direction whichway); // Turns character round. void appear(int16 wx, int16 wy, Direction wf); // Switches it on. @@ -119,7 +119,7 @@ public: ~Animation(); void animLink(); - void loadAnims(); // Original: loadtrip(). + void resetAnims(); // Original: loadtrip(). void callSpecial(uint16 which); void catacombMove(byte ped); // When you enter a new position in the catacombs, this procedure should be called. It changes the 'also' codes so that they may match the picture on the screen. void stopWalking(); diff --git a/engines/avalanche/avalot.cpp b/engines/avalanche/avalot.cpp index 747604d254..9abdd9c13c 100644 --- a/engines/avalanche/avalot.cpp +++ b/engines/avalanche/avalot.cpp @@ -361,12 +361,12 @@ void Avalot::setup() { _vm->_parser->_inputTextPos = 0; _vm->_parser->_quote = true; + _vm->_animation->setDirection(kDirStopped); + _vm->_animation->resetAnims(); + drawToolbar(); _vm->_dialogs->setReadyLight(2); - _vm->_animation->setDirection(kDirStopped); - _vm->_animation->loadAnims(); - dawn(); _vm->_parser->_cursorState = false; _vm->_parser->cursorOn(); |