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author | Nitrus | 2018-11-20 18:59:17 +0100 |
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committer | David Turner | 2018-11-21 07:54:49 +0000 |
commit | 92ab8328b19a3a75deedc9a088d609dd77b72b97 (patch) | |
tree | 6f154027d9bdab023db403d341004ef44059cd57 /engines/avalanche | |
parent | a4f85955fe748b9e6e33dbb684c8efbc2cf4899b (diff) | |
download | scummvm-rg350-92ab8328b19a3a75deedc9a088d609dd77b72b97.tar.gz scummvm-rg350-92ab8328b19a3a75deedc9a088d609dd77b72b97.tar.bz2 scummvm-rg350-92ab8328b19a3a75deedc9a088d609dd77b72b97.zip |
3DS: Clear render target on each frame
...in order to clear framebuffer artifacts in case the screen is not stretched.
Diffstat (limited to 'engines/avalanche')
0 files changed, 0 insertions, 0 deletions