diff options
author | Strangerke | 2013-10-01 00:12:28 +0200 |
---|---|---|
committer | Strangerke | 2013-10-01 00:12:28 +0200 |
commit | 9b8566ae18fcd1028f71f8f5d6a4498da1abc1e0 (patch) | |
tree | 0e542c0970e3377c5478359bf3afc16b1c860f3d /engines/avalanche | |
parent | 98b5fe757f2559acd90b05f20ce4425ab8c73b0f (diff) | |
download | scummvm-rg350-9b8566ae18fcd1028f71f8f5d6a4498da1abc1e0.tar.gz scummvm-rg350-9b8566ae18fcd1028f71f8f5d6a4498da1abc1e0.tar.bz2 scummvm-rg350-9b8566ae18fcd1028f71f8f5d6a4498da1abc1e0.zip |
AVALANCHE: Move several variables to make them private
Diffstat (limited to 'engines/avalanche')
-rw-r--r-- | engines/avalanche/animation.cpp | 6 | ||||
-rw-r--r-- | engines/avalanche/avalanche.cpp | 3 | ||||
-rw-r--r-- | engines/avalanche/avalanche.h | 16 | ||||
-rw-r--r-- | engines/avalanche/avalot.cpp | 3 | ||||
-rw-r--r-- | engines/avalanche/background.cpp | 15 | ||||
-rw-r--r-- | engines/avalanche/background.h | 3 |
6 files changed, 26 insertions, 20 deletions
diff --git a/engines/avalanche/animation.cpp b/engines/avalanche/animation.cpp index f7f103d988..3de2c7c83c 100644 --- a/engines/avalanche/animation.cpp +++ b/engines/avalanche/animation.cpp @@ -720,8 +720,8 @@ void Animation::callSpecial(uint16 which) { case 3: // _vm->special 3: Room 71: triggers dart. _sprites[0].bounce(); // Must include that. - if (!_vm->_arrowTriggered) { - _vm->_arrowTriggered = true; + if (!_arrowTriggered) { + _arrowTriggered = true; appearPed(1, 3); // The dart starts at ped 4, and... _sprites[1].walkTo(4); // flies to ped 5 (- 1 for pascal to C conversion). _sprites[1]._facingDir = kDirUp; // Only face. @@ -1285,6 +1285,7 @@ Direction Animation::getOldDirection() { void Animation::resetVariables() { _geidaSpin = 0; _geidaTime = 0; + _arrowTriggered = false; } void Animation::synchronize(Common::Serializer &sz) { @@ -1342,6 +1343,7 @@ void Animation::synchronize(Common::Serializer &sz) { spr->appear(spr->_x, spr->_y, spr->_facingDir); } + sz.syncAsByte(_arrowTriggered); } } // End of namespace Avalanche. diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp index 54bede1af9..251cc0c71a 100644 --- a/engines/avalanche/avalanche.cpp +++ b/engines/avalanche/avalanche.cpp @@ -134,6 +134,7 @@ void AvalancheEngine::synchronize(Common::Serializer &sz) { _animation->synchronize(sz); _parser->synchronize(sz); _sequence->synchronize(sz); + _background->synchronize(sz); sz.syncAsByte(_carryNum); for (int i = 0; i < kObjectNum; i++) @@ -171,7 +172,6 @@ void AvalancheEngine::synchronize(Common::Serializer &sz) { sz.syncAsByte(_bellsAreRinging); sz.syncAsByte(_standingOnDais); sz.syncAsByte(_takenPen); - sz.syncAsByte(_arrowTriggered); sz.syncAsByte(_arrowInTheDoor); if (sz.isSaving()) { @@ -257,7 +257,6 @@ void AvalancheEngine::synchronize(Common::Serializer &sz) { sz.syncAsByte(_catacombY); sz.syncAsByte(_avvysInTheCupboard); sz.syncAsByte(_geidaFollows); - sz.syncAsByte(_nextBell); sz.syncAsByte(_givenPotionToGeida); sz.syncAsByte(_lustieIsAsleep); sz.syncAsByte(_beenTiedUp); diff --git a/engines/avalanche/avalanche.h b/engines/avalanche/avalanche.h index e27848c1dc..db4434a009 100644 --- a/engines/avalanche/avalanche.h +++ b/engines/avalanche/avalanche.h @@ -181,7 +181,6 @@ public: }; // These following static constants should be included in CFG when it's written. - static const int16 kBorder = 1; // size of border on shadowboxes static const int16 kWalk = 3; static const int16 kRun = 5; static const int32 kCatacombMap[8][8]; @@ -193,8 +192,6 @@ public: static const char *kVersionNum; static const char *kCopyright; - static const int16 kVersionCode = 130; // Same as kVersionCode, but numerically & without the ".". - static const int16 kGameCode = 2; // Avalot's code number bool _holdLeftMouse; @@ -208,7 +205,6 @@ public: int16 _dnascore; // your score, of course int32 _money; // your current amount of dosh Room _room; // your current room - byte _roomCount[100]; // Add one to each every time you enter a room bool _wonNim; // Have you *won* Nim? (That's harder.) byte _wineState; // 0=good (Notts), 1=passable(Argent) ... 3=vinegar. bool _cwytalotGone; // Has Cwytalot rushed off to Jerusalem yet? @@ -221,7 +217,6 @@ public: byte _givenToSpludwick; // 0 = nothing given, 1 = onion... byte _brummieStairs; // Progression through the stairs trick. byte _cardiffQuestionNum; // Things you get asked in Cardiff. - bool _passedCwytalotInHerts; // Have you passed Cwytalot in Herts? bool _avvyIsAwake; // Well? Is Avvy awake? (Screen 1 only.) bool _avvyInBed; // True if Avvy's in bed, but awake. bool _userMovesAvvy; // If this is false, the user has no control over Avvy's movements. @@ -235,15 +230,11 @@ public: bool _bellsAreRinging; // Is Jacques ringing the bells? bool _standingOnDais; // In room 71, inside Cardiff Castle. bool _takenPen; // Have you taken the pen (in Cardiff?) - bool _arrowTriggered; // And has the arrow been triggered? bool _arrowInTheDoor; // Did the arrow hit the wall? Common::String _favouriteDrink, _favouriteSong, _worstPlaceOnEarth, _spareEvening; // Personalisation str's uint32 _totalTime; // Your total time playing this game, in ticks. byte _jumpStatus; // Fixes how high you're jumping. bool _mushroomGrowing; // Is the mushroom growing in 42? - bool _spludwickAtHome; // Is Spludwick at home? - byte _lastRoom; - byte _lastRoomNotMap; bool _crapulusWillTell; // Will Crapulus tell you about Spludwick being away? bool _enterCatacombsFromLustiesRoom; bool _teetotal; // Are we touching any more drinks? @@ -253,7 +244,6 @@ public: byte _catacombX, _catacombY; // XY coords in the catacombs. bool _avvysInTheCupboard; // On screen 22. bool _geidaFollows; // Is Geida following you? - byte _nextBell; // For the ringing. bool _givenPotionToGeida; // Does Geida have the potion? bool _lustieIsAsleep; // Is BDL asleep? bool _beenTiedUp; // In r__Robins. @@ -366,6 +356,12 @@ public: private: static Room _whereIs[29]; + bool _spludwickAtHome; // Is Spludwick at home? + byte _lastRoom; + byte _lastRoomNotMap; + bool _passedCwytalotInHerts; // Have you passed Cwytalot in Herts? + byte _roomCount[100]; // Add one to each every time you enter a room + Common::File file; Common::String readAlsoStringFromFile(); void scram(Common::String &str); diff --git a/engines/avalanche/avalot.cpp b/engines/avalanche/avalot.cpp index 1e739709b1..922be91806 100644 --- a/engines/avalanche/avalot.cpp +++ b/engines/avalanche/avalot.cpp @@ -1455,7 +1455,6 @@ void AvalancheEngine::resetVariables() { _bellsAreRinging = false; _standingOnDais = false; _takenPen = false; - _arrowTriggered = false; _arrowInTheDoor = false; _favouriteDrink = ""; _favouriteSong = ""; @@ -1477,7 +1476,6 @@ void AvalancheEngine::resetVariables() { _catacombY = 0; _avvysInTheCupboard = false; _geidaFollows = false; - _nextBell = 0; _givenPotionToGeida = false; _lustieIsAsleep = false; _beenTiedUp = false; @@ -1491,6 +1489,7 @@ void AvalancheEngine::resetVariables() { _parser->resetVariables(); _animation->resetVariables(); _sequence->resetVariables(); + _background->resetVariables(); } void AvalancheEngine::newGame() { diff --git a/engines/avalanche/background.cpp b/engines/avalanche/background.cpp index 0d350c17e3..e72e4a4cca 100644 --- a/engines/avalanche/background.cpp +++ b/engines/avalanche/background.cpp @@ -250,11 +250,11 @@ void Background::update() { // They're ringing the bells. switch (_vm->_roomTime % 4) { case 1: - if (_vm->_nextBell < 5) - _vm->_nextBell = 12; - _vm->_nextBell--; + if (_nextBell < 5) + _nextBell = 12; + _nextBell--; // CHECKME: 2 is a guess. No length in the original? - _vm->_sound->playNote(_vm->kNotes[_vm->_nextBell], 2); + _vm->_sound->playNote(_vm->kNotes[_nextBell], 2); break; case 2: _vm->_sound->stopSound(); @@ -367,4 +367,11 @@ void Background::drawSprite(int16 x, int16 y, SpriteType &sprite) { _vm->_graphics->drawBackgroundSprite(x, y - 10, sprite); } +void Background::resetVariables() { + _nextBell = 0; +} + +void Background::synchronize(Common::Serializer &sz) { + sz.syncAsByte(_nextBell); +} } // End of namespace Avalanche. diff --git a/engines/avalanche/background.h b/engines/avalanche/background.h index 36bb1d486e..f4fcd38b9b 100644 --- a/engines/avalanche/background.h +++ b/engines/avalanche/background.h @@ -62,10 +62,13 @@ public: // If you give it positive values, the picture will be plotted to the desired coordinates on the screen. // By that we get rid of show_one_at(), which would be almost identical and cause a lot of code duplication. void draw(int16 destX, int16 destY, byte sprId); + void resetVariables(); + void synchronize(Common::Serializer &sz); private: AvalancheEngine *_vm; + byte _nextBell; // For the ringing. int32 _offsets[40]; byte _spriteNum; SpriteType _sprites[40]; |