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authorStrangerke2013-10-11 08:16:38 +0200
committerStrangerke2013-10-11 08:16:38 +0200
commitccebfc78fdb1b9e330897e0119cd87b59344154a (patch)
tree8a6caa7b264f157efd303ee785584e027b1849e7 /engines/avalanche
parentaba6b02b5b2bf7cb822e2d35023d2927622d007f (diff)
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AVALANCHE: Remove useless check and move some comments in Sequence
Diffstat (limited to 'engines/avalanche')
-rw-r--r--engines/avalanche/sequence.cpp31
1 files changed, 19 insertions, 12 deletions
diff --git a/engines/avalanche/sequence.cpp b/engines/avalanche/sequence.cpp
index a9de50f49b..10fa7f0a00 100644
--- a/engines/avalanche/sequence.cpp
+++ b/engines/avalanche/sequence.cpp
@@ -70,9 +70,12 @@ void Sequence::startTimer() {
}
void Sequence::startTimerImmobilized() {
- _vm->_userMovesAvvy = false; // They can't move.
- _vm->_animation->stopWalking(); // And they're not moving now.
- startTimer(); // Apart from that, it's the same thing.
+ // They can't move.
+ _vm->_userMovesAvvy = false;
+ // And they're not moving now.
+ _vm->_animation->stopWalking();
+ // Apart from that, it's the same thing.
+ startTimer();
}
void Sequence::shoveLeft() {
@@ -86,23 +89,25 @@ void Sequence::callSequencer() {
switch (curSeq) {
case 0:
- return; // No more routines.
+ // No more routines.
+ return;
break;
- case kNowFlip: // Flip room.
+ case kNowFlip:
+ // Flip room.
_vm->_userMovesAvvy = true;
_vm->flipRoom(_flipToWhere, _flipToPed);
- // CHECKME: Always true?
- if (curSeq == kNowFlip)
- shoveLeft();
+ shoveLeft();
break;
}
- if (curSeq <= 176) { // Show a frame.
+ if (curSeq <= 176) {
+ // Show a frame.
_vm->_background->draw(-1, -1, curSeq - 1);
shoveLeft();
}
- startTimer(); // Make sure this PROC gets called again.
+ // Make sure this PROC gets called again.
+ startTimer();
}
void Sequence::startHallSeq(Room whither, byte ped) {
@@ -164,8 +169,10 @@ void Sequence::startMusicRoomSeq2(Room whither, byte ped) {
void Sequence::startGeidaLuteSeq() {
init(5);
- add(6); // He falls asleep...
- startTimer(); // Not really closing, but we're using the same procedure.
+ // He falls asleep...
+ add(6);
+ // Not really closing, but we're using the same procedure.
+ startTimer();
}
void Sequence::startMusicRoomSeq() {