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authoruruk2014-03-04 12:01:41 +0100
committeruruk2014-03-04 12:01:56 +0100
commitd69975af14e121ff32f26bb86353e30044da1537 (patch)
treeb0ae5b7b8ec85383249c0c76fb62c3dbfabab264 /engines/avalanche
parentc049ab0ef0a31a64c518d2faa34092d5ca44bdd5 (diff)
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AVALANCHE: Move to graphics and implement GraphicManager::menuLoadIcons().
Add and implement necessary graphical functions for the main menu during the process.
Diffstat (limited to 'engines/avalanche')
-rw-r--r--engines/avalanche/graphics.cpp64
-rw-r--r--engines/avalanche/graphics.h10
-rw-r--r--engines/avalanche/mainmenu.cpp8
-rw-r--r--engines/avalanche/mainmenu.h1
4 files changed, 77 insertions, 6 deletions
diff --git a/engines/avalanche/graphics.cpp b/engines/avalanche/graphics.cpp
index 11b149babd..83910d00ad 100644
--- a/engines/avalanche/graphics.cpp
+++ b/engines/avalanche/graphics.cpp
@@ -787,6 +787,70 @@ uint16 GraphicManager::seuGetPicHeight(int which) {
return _seuPictures[which].h;
}
+void GraphicManager::menuRefreshScreen() {
+ g_system->copyRectToScreen(_menu.getPixels(), _menu.pitch, 0, 0, kScreenWidth, kMenuScreenHeight);
+ g_system->updateScreen();
+}
+
+void GraphicManager::menuInitialize() {
+ initGraphics(kScreenWidth, kMenuScreenHeight, true);
+ _menu.create(kScreenWidth, kMenuScreenHeight, Graphics::PixelFormat::createFormatCLUT8());
+}
+
+void GraphicManager::menuClear() {
+ _menu.free();
+ initGraphics(kScreenWidth, 2 * kScreenHeight, true);
+}
+
+void GraphicManager::menuLoadIcons() {
+ _menu.fillRect(Common::Rect(0, 0, kScreenWidth, kMenuScreenHeight), kColorBlack);
+
+ Common::File file;
+
+ if (!file.open("menu.avd"))
+ error("AVALANCHE: MainMenu: File not found: menu.avd");
+
+ int height = 33;
+ int width = 9 * 8;
+
+ for (int plane = 0; plane < 4; plane++) {
+ // The icons themselves:
+ int n = 0;
+ for (uint16 y = 70; y < 70 + height * 6; y++) {
+ for (uint16 x = 48; x < 48 + width; x += 8) {
+ if (n < 1773) { // Magic value deciphered from the original code.
+ byte pixel = file.readByte();
+ n++;
+ for (int i = 0; i < 8; i++) {
+ byte pixelBit = (pixel >> i) & 1;
+ *(byte *)_menu.getBasePtr(x + 7 - i, y) += (pixelBit << plane);
+ }
+ }
+ }
+ }
+ // The right borders of the menuboxes:
+ for (int a = 0; a < 33; a++) {
+ byte pixel = file.readByte();
+ for (int b = 0; b < 6; b++) {
+ for (int i = 0; i < 8; i++) {
+ byte pixelBit = (pixel >> i) & 1;
+ *(byte *)_menu.getBasePtr(584 + 7 - i, 70 + b * 33 + a) += (pixelBit << plane);
+ }
+ }
+ }
+ }
+
+ for (int i = 0; i < 6; i++) {
+ _menu.fillRect(Common::Rect(114, 73 + i * 33, 584, 100 + i * 33), kColorLightgray);
+ _menu.fillRect(Common::Rect(114, 70 + i * 33, 584, 73 + i * 33), kColorWhite);
+ _menu.fillRect(Common::Rect(114, 100 + i * 33, 584, 103 + i * 33), kColorDarkgray);
+ }
+
+ menuRefreshScreen();
+
+ file.close();
+}
+
/**
* This function is for skipping the difference between a stored 'size' value associated with a picture
* and the actual size of the pictures when reading them from files for Ghostroom and Shoot em' up.
diff --git a/engines/avalanche/graphics.h b/engines/avalanche/graphics.h
index 579aa2e056..fa72847856 100644
--- a/engines/avalanche/graphics.h
+++ b/engines/avalanche/graphics.h
@@ -117,6 +117,14 @@ public:
uint16 seuGetPicWidth(int which);
uint16 seuGetPicHeight(int which);
+ // Main Menu's functions:
+ // The main menu uses a different screen height (350) from the game itself (200 * 2)
+ // so it needs it's own graphic functions on that matter.
+ void menuRefreshScreen();
+ void menuInitialize();
+ void menuClear();
+ void menuLoadIcons();
+
void clearAlso();
void clearTextBar();
void setAlsoLine(int x1, int y1, int x2, int y2, Color color);
@@ -157,6 +165,7 @@ private:
static const byte kEgaPaletteIndex[16];
static const byte kBackgroundHeight = 8 * 12080 / kScreenWidth; // With 640 width it's 151.
// The 8 = number of bits in a byte, and 12080 comes from Lucerna::load().
+ static const uint16 kMenuScreenHeight = 350;
Graphics::Surface _background;
Graphics::Surface _backup;
@@ -166,6 +175,7 @@ private:
Graphics::Surface _screen; // Only used in refreshScreen() to make it more optimized. (No recreation of it at every call of the function.)
Graphics::Surface _scrolls;
Graphics::Surface _surface;
+ Graphics::Surface _menu;
// For the mini-game "Nim".
Graphics::Surface _nimStone;
diff --git a/engines/avalanche/mainmenu.cpp b/engines/avalanche/mainmenu.cpp
index b9ff900bf2..30b92a9bf3 100644
--- a/engines/avalanche/mainmenu.cpp
+++ b/engines/avalanche/mainmenu.cpp
@@ -37,7 +37,8 @@ MainMenu::MainMenu(AvalancheEngine *vm) {
}
void MainMenu::run() {
- icons();
+ _vm->_graphics->menuInitialize();
+ _vm->_graphics->menuLoadIcons();
loadMenu();
loadRegiInfo();
@@ -51,10 +52,7 @@ void MainMenu::run() {
centre(303, "Make your choice, or wait for the demo.");
wait();
-}
-
-void MainMenu::icons() {
- warning("STUB: MainMenu::icons()");
+ _vm->_graphics->menuClear();
}
void MainMenu::loadMenu() {
diff --git a/engines/avalanche/mainmenu.h b/engines/avalanche/mainmenu.h
index 0eece87c02..b5e0a0e3da 100644
--- a/engines/avalanche/mainmenu.h
+++ b/engines/avalanche/mainmenu.h
@@ -42,7 +42,6 @@ private:
Common::String registrant;
- void icons();
void loadMenu();
void loadRegiInfo();
void option(byte which, Common::String what);