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authorThierry Crozat2016-04-17 22:16:00 +0100
committerThierry Crozat2016-04-17 22:17:01 +0100
commite44470ab545721f77ce55509de6dcee739f606eb (patch)
tree4c56f630279e69e43023e682c0a5a8ba215606e0 /engines/avalanche
parente90f01bc0c802ed69e2a4a39deeeb92fcdd1dc1b (diff)
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DRASCULA: Fix noise when playing sound.
The original engine skipped the first 32 and last 32 bytes of the data when playing a sound. We did not do it in ScummVM which resulted in noise at the start and/or end of some speech. This was most noticeable with Spanish speech but also occurred occasionally with English speech. This fixes bug #7120 Drascula: Audio noise before every voice in the game
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