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author | Thierry Crozat | 2016-04-17 22:16:00 +0100 |
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committer | Thierry Crozat | 2016-04-17 22:17:01 +0100 |
commit | e44470ab545721f77ce55509de6dcee739f606eb (patch) | |
tree | 4c56f630279e69e43023e682c0a5a8ba215606e0 /engines/avalanche | |
parent | e90f01bc0c802ed69e2a4a39deeeb92fcdd1dc1b (diff) | |
download | scummvm-rg350-e44470ab545721f77ce55509de6dcee739f606eb.tar.gz scummvm-rg350-e44470ab545721f77ce55509de6dcee739f606eb.tar.bz2 scummvm-rg350-e44470ab545721f77ce55509de6dcee739f606eb.zip |
DRASCULA: Fix noise when playing sound.
The original engine skipped the first 32 and last 32 bytes of the
data when playing a sound. We did not do it in ScummVM which
resulted in noise at the start and/or end of some speech. This
was most noticeable with Spanish speech but also occurred
occasionally with English speech.
This fixes bug #7120 Drascula: Audio noise before every voice in
the game
Diffstat (limited to 'engines/avalanche')
0 files changed, 0 insertions, 0 deletions