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authoruruk2013-06-27 08:35:21 +0200
committeruruk2013-06-27 08:35:21 +0200
commitf558eb2e5689ed343bfd64502e45787e61a17ce4 (patch)
tree356a3b710a4407cbefb7c63759180af78eb11bbf /engines/avalanche
parentb8073372827401f1e3e271666490696a4bd9f9f4 (diff)
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AVALANCHE: Add Enid.
Diffstat (limited to 'engines/avalanche')
-rw-r--r--engines/avalanche/enid2.cpp327
-rw-r--r--engines/avalanche/enid2.h59
2 files changed, 386 insertions, 0 deletions
diff --git a/engines/avalanche/enid2.cpp b/engines/avalanche/enid2.cpp
new file mode 100644
index 0000000000..9c7d64a1b1
--- /dev/null
+++ b/engines/avalanche/enid2.cpp
@@ -0,0 +1,327 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+/* ENID Edna's manager. */
+
+#include "common/scummsys.h"
+#include "common/textconsole.h"
+
+#include "avalanche/enid2.h"
+#include "avalanche/scrolls2.h"
+#include "avalanche/lucerna2.h"
+#include "avalanche/trip6.h"
+#include "avalanche/timeout2.h"
+#include "avalanche/celer2.h"
+#include "avalanche/sequence2.h"
+//#include "fileunit.h"
+//#include "basher.h"
+
+
+namespace Avalanche {
+
+ namespace Enid {
+
+ const Common::String crlf = Common::String(char(15)) + Common::String(char(12));
+ const char tab = '\t';
+ const char eof_ = '\n';
+
+ const Common::String ednafirst =
+ Common::String("This is an EDNA-based file, saved by a Thorsoft game. Good luck!") + /*64*/
+ crlf + eof_ + crlf + crlf + /*7*/
+ tab + "Glory to God in the highest," + crlf + /*31*/
+ tab + "and on earth peace, goodwill toward men." + /*42*/
+ crlf + tab + tab + tab + tab + /*6*/
+ "Luke 2:14." + /*10*/
+ crlf + crlf + crlf + /* 6 */
+ "1234567890" +crlf; /*11*/
+
+ const Common::String ednaid = Common::String("TT") + char(261) + char(60) + char(1) + char(165) + char(261) + char(231) + char(261);
+
+ const int16 ttage = 18;
+ const Common::String ttwashere = "Thomas was here ";
+
+ bool bug;
+
+
+
+ Common::String expanddate(byte d, byte m, uint16 y);
+
+ static Common::String month;
+
+ static Common::String day;
+
+ static void addon(Common::String x) {
+ //month[0]--;
+ month = month + x;
+ }
+
+ Common::String expanddate(byte d, byte m, uint16 y) {
+ const Common::String months[12] = {
+ "Jan#", "Febr#", "March", "April", "May", "June", "July", "August",
+ "Septem*", "Octo*", "Novem*", "Decem*"
+ };
+
+ Common::String expanddate_result;
+ month = months[m];
+ switch (month[month.size()]) {
+ case '#':
+ addon("uary");
+ break;
+ case '*':
+ addon("ber");
+ break;
+ }
+
+ day = Gyro::strf(d);
+
+ if (((d >= 0) && (d <= 9)) || ((d >= 21) && (d <= 31)))
+ switch (d % 10) {
+ case 1:
+ day = day + "st";
+ break;
+ case 2:
+ day = day + "nd";
+ break;
+ case 3:
+ day = day + "rd";
+ break;
+ default:
+ day = day + "th";
+ }
+
+ expanddate_result = day + ' ' + month + ' ' + Gyro::strf(y);
+ return expanddate_result;
+ }
+
+
+
+ void edna_save(Common::String name);
+
+ static void show_bug(char icon, Common::String strn) {
+ Scrolls::display(Common::String("\7\6\23") + icon + "\26\r" + strn + '\15');
+ }
+
+ static bool test_bug(byte what) {
+ bool test_bug_result;
+ if (what == 0) {
+ test_bug_result = false;
+ return test_bug_result;
+ }
+ switch (what) {
+ case 2:
+ show_bug('7', "Error in filename!");
+ break;
+ case 101:
+ show_bug('6', "Disk full!");
+ break;
+ case 150:
+ show_bug('4', "Disk is write-protected!");
+ break;
+ default:
+ show_bug('B', "Saving error!");
+ }
+ test_bug_result = true;
+ return test_bug_result;
+ }
+
+ void edna_save(Common::String name) {
+ warning("STUB: Enid::edna_save()");
+ }
+
+ void loaderror(Common::String x, char icon) {
+ if (Gyro::holdthedawn) {
+ Gyro::holdthedawn = false;
+ Lucerna::dawn();
+ }
+ Scrolls::display(Common::String('\7') + '\6' + '\23' + icon + '\26' + "Loading error: " + "\r\r\22" + x);
+ bug = true;
+ }
+
+
+
+ typedef char fourtype[5];
+
+
+
+ const fourtype avaricius_file = "Avvy";
+
+ void edna_load(Common::String name) {
+ warning("STUB: Enid::edna_load()");
+ }
+
+
+
+ void dir(Common::String where);
+
+ static Common::String path, groi;
+
+ static void showheader() {
+ Scrolls::display(Common::String("Dir: ") + path + "\r\r\4");
+ }
+
+ void dir(Common::String where) { /* OK, it worked in Avaricius, let's do it in Avalot! */
+ warning("STUB: Enid::dir()");
+ }
+
+ void avvy_background() { /* Not really a filing procedure,
+ but it's only called just before edna_load, so I thought I'd put it
+ in Enid instead of, say, Lucerna. */
+
+ /* port[$3c4]:=2; port[$3ce]:=4; port[$3C5]:=1; port[$3CF]:=1; { Blue. }*/
+ /*
+ asm
+ mov dx,$3c4; mov al,2; out dx,al; { Set up the VGA to use the "blue" }
+ mov dx,$3ce; mov al,4; out dx,al; { register. }
+ mov dx,$3c5; mov al,1; out dx,al;
+ mov dx,$3cf; out dx,al;
+
+ mov bx,$A000; call far ptr @drawup;
+ mov bx,$A400; call far ptr @drawup;
+
+ jmp @the_end;
+
+ @drawup:
+
+ mov es,bx; { The segment to copy it to... }
+ mov di,$370; { The offset (10 pixels down, plus 1 offset.) }
+
+ mov cx,10;
+ mov ax,$AA4A; call far ptr @sameline; { Print "AVVY" }
+ mov ax,$AEAA; call far ptr @sameline;
+ mov ax,$A4EA; call far ptr @sameline;
+ mov ax,$44A4; call far ptr @sameline;
+
+ mov cx,9;
+ mov ax,$AAA4; call far ptr @sameline; { Print "YAVV" }
+ mov ax,$AAEA; call far ptr @sameline;
+ mov ax,$AA4E; call far ptr @sameline;
+ mov ax,$444A; call far ptr @sameline;
+
+ mov ax,$4AAA; call far ptr @sameline; { Print "VYAV" }
+ mov ax,$AAAE; call far ptr @sameline;
+ mov ax,$EAA4; call far ptr @sameline;
+ mov ax,$A444; call far ptr @sameline;
+
+ mov ax,$A4AA; call far ptr @sameline; { Print "VVYA" }
+ mov ax,$EAAA; call far ptr @sameline;
+ mov ax,$4EAA; call far ptr @sameline;
+ mov ax,$4A44; call far ptr @sameline;
+
+ ret;
+
+
+ { Replicate the same line many times. }
+
+ @sameline:
+ { Requires:
+ what to copy in AX,
+ how many lines in CX, and
+ original offset in DI. }
+ push cx;
+ push di;
+
+ @samelineloop:
+
+ push cx;
+ mov cx,40; { No. of times to repeat it on one line. }
+
+ repz stosw; { Fast uint16-copying }
+
+ pop cx;
+
+ add di,1200; { The next one will be 16 lines down. }
+
+ loop @samelineloop;
+ pop di;
+ add di,80;
+ pop cx;
+
+ ret;
+
+ @the_end:
+ end;
+ */
+ Lucerna::blitfix();
+ }
+
+ void to_sundry(Gyro::sundry &sund) {
+ {
+ sund.qenid_filename = Gyro::enid_filename;
+ sund.qsoundfx = Gyro::soundfx;
+ sund.qthinks = Gyro::thinks;
+ sund.qthinkthing = Gyro::thinkthing;
+ }
+ }
+
+ void from_sundry(Gyro::sundry sund) {
+ {
+ Gyro::enid_filename = sund.qenid_filename;
+ Gyro::soundfx = sund.qsoundfx;
+ Gyro::thinks = sund.qthinks;
+ Gyro::thinkthing = sund.qthinkthing;
+ }
+ }
+
+ void restore_dna() {
+ uint16 here, fv;
+ Gyro::sundry sund;
+
+ warning("STUB: Enid::restore_dna()");
+ }
+
+ void edna_reload() {
+
+ restore_dna();
+
+ Gyro::seescroll = true; /* This prevents display of the new sprites before the
+ new picture is loaded. */
+
+ Lucerna::major_redraw();
+
+ Gyro::whereis[Gyro::pavalot] = Gyro::dna.room;
+
+ Gyro::alive = true;
+
+ Lucerna::objectlist();
+
+ if (Gyro::holdthedawn) {
+ Gyro::holdthedawn = false;
+ Lucerna::dawn();
+ }
+ }
+
+ void back_to_bootstrap(byte what) {
+ warning("STUB: Enid::back_to_bootstrap()");
+ }
+
+ bool there_was_a_problem() {
+ return bug;
+ }
+
+ } // End of namespace Enid.
+
+} // End of namespace Avalanche.
diff --git a/engines/avalanche/enid2.h b/engines/avalanche/enid2.h
new file mode 100644
index 0000000000..0b4671ad30
--- /dev/null
+++ b/engines/avalanche/enid2.h
@@ -0,0 +1,59 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+/* ENID Edna's manager. */
+
+#ifndef ENID2_H
+#define ENID2_H
+
+#include "common/scummsys.h"
+
+#include "avalanche/gyro2.h"
+
+namespace Avalanche {
+
+ namespace Enid {
+
+ void edna_save(Common::String name);
+
+ void edna_load(Common::String name);
+
+ void edna_reload(); /* From Bootstrap's storage. */
+
+ void dir(Common::String where);
+
+ void avvy_background();
+
+ void back_to_bootstrap(byte what);
+
+ bool there_was_a_problem();
+
+ } // End of namespace Enid.
+
+} // End of namespace Avalanche.
+
+#endif // ENID2_H