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author | uruk | 2013-12-20 08:46:47 +0100 |
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committer | uruk | 2013-12-20 08:46:47 +0100 |
commit | f83de4fbfe655591186eb0c4e2df87b1695e9fe9 (patch) | |
tree | b7994ec55f1b071a216fd04adda9043b1f3aff9f /engines/avalanche | |
parent | f9684f98f753e1360a00d22364a395f71ba1839c (diff) | |
download | scummvm-rg350-f83de4fbfe655591186eb0c4e2df87b1695e9fe9.tar.gz scummvm-rg350-f83de4fbfe655591186eb0c4e2df87b1695e9fe9.tar.bz2 scummvm-rg350-f83de4fbfe655591186eb0c4e2df87b1695e9fe9.zip |
AVALANCHE: Implement Nim::endOfGame().
Diffstat (limited to 'engines/avalanche')
-rw-r--r-- | engines/avalanche/nim.cpp | 20 | ||||
-rw-r--r-- | engines/avalanche/nim.h | 2 |
2 files changed, 20 insertions, 2 deletions
diff --git a/engines/avalanche/nim.cpp b/engines/avalanche/nim.cpp index 256c713edd..a7abfa391f 100644 --- a/engines/avalanche/nim.cpp +++ b/engines/avalanche/nim.cpp @@ -226,6 +226,7 @@ bool Nim::checkMouse() { Common::Point cursorPos = _vm->getMousePos(); _vm->_graphics->refreshScreen(); Common::Event event; + // This loop needs "some" revision!!! while (_vm->getEvent(event)) { _vm->_graphics->refreshScreen(); if (event.type == Common::EVENT_LBUTTONUP) { @@ -283,7 +284,24 @@ void Nim::takeSome() { } void Nim::endOfGame() { - warning("STUB: Nim::endOfGame()"); + CursorMan.showMouse(false); + + chalk(595, 55 + _turns * 10, "Wins!"); + _vm->_graphics->drawNormalText("- - - Press any key... - - -", _vm->_font, 8, 100, 190, kColorYellow); + + Common::Event event; + bool escape = false; + while (!_vm->shouldQuit() && !escape) { + _vm->_graphics->refreshScreen(); + while (_vm->getEvent(event)) { + if ((event.type == Common::EVENT_LBUTTONUP) || (event.type == Common::EVENT_KEYDOWN)) { + escape = true; + break; + } + } + } + + CursorMan.showMouse(true); } bool Nim::find(byte x) { diff --git a/engines/avalanche/nim.h b/engines/avalanche/nim.h index b756460a36..6afb915e47 100644 --- a/engines/avalanche/nim.h +++ b/engines/avalanche/nim.h @@ -71,7 +71,7 @@ private: void endOfGame(); bool find(byte x); // This gives TRUE if there's a pile with x stones in. void findAp(byte start, byte stepSize); - void dogFood(); + void dogFood(); // AI procedure to play the game. }; } // End of namespace Avalanche |