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authorEugene Sandulenko2015-11-14 01:02:38 +0100
committerEugene Sandulenko2015-11-14 01:03:33 +0100
commit0a5e6e16b45ddae6e7a856e457268dd834ad8a01 (patch)
tree0d5eab6a42502b6833996d3def860f1ae03a1b07 /engines/bbvs/dialogs.cpp
parent2b310968561c4f9bea8c9732bf42a9b36e788e81 (diff)
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BBVS: Added Russian BBVS
Requires Russian to be selected in GUI font. Fails on unknown codec at game beginning.
Diffstat (limited to 'engines/bbvs/dialogs.cpp')
-rw-r--r--engines/bbvs/dialogs.cpp30
1 files changed, 29 insertions, 1 deletions
diff --git a/engines/bbvs/dialogs.cpp b/engines/bbvs/dialogs.cpp
index af95f06c1e..ef7f3c9320 100644
--- a/engines/bbvs/dialogs.cpp
+++ b/engines/bbvs/dialogs.cpp
@@ -24,6 +24,7 @@
#include "common/events.h"
#include "gui/gui-manager.h"
#include "gui/ThemeEval.h"
+#include "engines/advancedDetector.h"
namespace Bbvs {
@@ -53,6 +54,27 @@ static const MenuButton kMenuButtons[] = {
{"Back ..", kCmdBack}
};
+static const MenuButton kMenuButtonsRu[] = {
+ // Main menu
+ {"\xBD\xDE\xD2\xD0\xEF \xD8\xD3\xE0\xD0", kCmdNewGame},
+ {"\xBF\xE0\xDE\xD4\xDE\xDB\xD6\xD8\xE2\xEC", kCmdContinue},
+ {"\xB5\xE9\xD5 ..", kCmdOptions},
+ {"\xBC\xD8\xDD\xD8 \xB8\xD3\xE0\xEB", kCmdMiniGames},
+ {"\xB2\xEB\xE5\xDE\xD4", kCmdQuit},
+ // Options
+ {"\xB4\xD5\xD8\xDD\xE1\xE2\xD0\xDB\xDB\xEF\xE6\xD8\xEF", kCmdUninstall},
+ {"\xB0\xD2\xE2\xDE\xE0\xEB", kCmdCredits},
+ {"\xBF\xE0\xDE\xDB\xDE\xD3", kCmdOpening},
+ {"\xC0\xD5\xDA\xDB\xD0\xDC\xD0", kCmdChicksNStuff},
+ {"\xBD\xD0\xD7\xD0\xD4 ..", kCmdBack},
+ // Minigames
+ {"\xC1\xDD\xD0\xD9\xDF\xD5\xE0", kCmdHockALoogie},
+ {"\xB6\xE3\xDA\xDE\xD6\xD0\xE0\xDA\xD0", kCmdBugJustice},
+ {"\xBF\xE2\xD5\xDD\xD8\xE1", kCmdCourtChaos},
+ {"\xB6\xD8\xD0\xDE\xD9 \xB7\xD2\xE3\xDA", kCmdAirGuitar},
+ {"\xBD\xD0\xD7\xD0\xD4 ..", kCmdBack}
+};
+
MainMenu::MainMenu(BbvsEngine *vm) : Dialog(0, 0, 1, 1), _vm(vm) {
init();
}
@@ -160,7 +182,13 @@ void MainMenu::handleCommand(GUI::CommandSender *sender, uint32 command, uint32
void MainMenu::gotoMenuScreen(int screen) {
for (int i = 0; i < 5; ++i) {
- const MenuButton *btn = &kMenuButtons[screen * 5 + i];
+ const MenuButton *btn;
+
+ if (_vm->_gameDescription->language == Common::RU_RUS) {
+ btn = &kMenuButtonsRu[screen * 5 + i];
+ } else {
+ btn = &kMenuButtons[screen * 5 + i];
+ }
_buttons[i]->setLabel(btn->label);
_buttons[i]->setCmd(btn->cmd);
_buttons[i]->setEnabled(btn->cmd != 0);