diff options
author | Johannes Schickel | 2015-11-16 16:08:29 +0100 |
---|---|---|
committer | Johannes Schickel | 2015-11-16 16:28:01 +0100 |
commit | 1c7a5e5a0108e9368d24f381858e050277499432 (patch) | |
tree | de75ee23e066636ecdc487517bf9c853cd86e53a /engines/bbvs/gamemodule.h | |
parent | eee8ef9dce40c3f5be80f38822fe7e37ddadb432 (diff) | |
download | scummvm-rg350-1c7a5e5a0108e9368d24f381858e050277499432.tar.gz scummvm-rg350-1c7a5e5a0108e9368d24f381858e050277499432.tar.bz2 scummvm-rg350-1c7a5e5a0108e9368d24f381858e050277499432.zip |
GRAPHICS: Fix component order in PixelFormat::toString output.
Formerly components were printed from bottom to top, common notation is from
top to bottom. For reference check how we name formats, like in for example:
backends/graphics/openglsdl/openglsdl-graphics.cpp:190-230
backends/graphics/surfacesdl/surfacesdl-graphics.cpp:409-490
sherlock/scalpel/scalpel.cpp:207
Diffstat (limited to 'engines/bbvs/gamemodule.h')
0 files changed, 0 insertions, 0 deletions