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| author | Paul Gilbert | 2014-03-01 17:28:24 -0500 | 
|---|---|---|
| committer | Paul Gilbert | 2014-03-01 17:28:24 -0500 | 
| commit | 7880ae0b18c3e2a25ed1c4a2bc42e22066d1ff3e (patch) | |
| tree | 96de4f3470bd9bcc81bbae82a3e1c59f523a8edf /engines/bbvs/graphics.cpp | |
| parent | badb8d97444767b7d8fea0f877ac044249696a5f (diff) | |
| parent | 2218d14fb5276724c757406d5ac1ec581160721b (diff) | |
| download | scummvm-rg350-7880ae0b18c3e2a25ed1c4a2bc42e22066d1ff3e.tar.gz scummvm-rg350-7880ae0b18c3e2a25ed1c4a2bc42e22066d1ff3e.tar.bz2 scummvm-rg350-7880ae0b18c3e2a25ed1c4a2bc42e22066d1ff3e.zip | |
Merge branch 'master' into mads
Diffstat (limited to 'engines/bbvs/graphics.cpp')
| -rw-r--r-- | engines/bbvs/graphics.cpp | 141 | 
1 files changed, 141 insertions, 0 deletions
| diff --git a/engines/bbvs/graphics.cpp b/engines/bbvs/graphics.cpp new file mode 100644 index 0000000000..810d910abf --- /dev/null +++ b/engines/bbvs/graphics.cpp @@ -0,0 +1,141 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bbvs/graphics.h" + +namespace Bbvs { + +void DrawList::add(int index, int x, int y, int priority) { +	debug(5, "DrawList::add() %d (%d, %d) %d", index, x, y, priority); +	DrawListEntry drawListEntry; +	drawListEntry.index = index; +	drawListEntry.x = x; +	drawListEntry.y = y; +	drawListEntry.priority = priority; +	// Insert the sprite at the correct position +	uint insertIndex = 0; +	while (insertIndex < size() && (*this)[insertIndex].priority <= priority) +		++insertIndex; +	insert_at(insertIndex, drawListEntry); +} + +Screen::Screen(OSystem *system) : _system(system) { +	_surface = new Graphics::Surface(); +	_surface->create(320, 240, Graphics::PixelFormat::createFormatCLUT8()); +} + +Screen::~Screen() { +	_surface->free(); +	delete _surface; +} + +void Screen::setPalette(Palette &palette) { +	byte pal[768]; +	memset(pal, 0, 768); +	memcpy(&pal[palette.start * 3], palette.data, palette.count * 3); +	_system->getPaletteManager()->setPalette(pal, 0, 256); +} + +void Screen::copyToScreen() { +	_system->copyRectToScreen((const byte*)_surface->getBasePtr(0, 0), _surface->pitch, 0, 0, 320, 240); +	_system->updateScreen(); +} + +void Screen::clear() { +	_surface->fillRect(Common::Rect(0, 0, 320, 240), 0); +} + +void Screen::drawDrawList(DrawList &drawList, SpriteModule *spriteModule) { +	for (uint i = 0; i < drawList.size(); ++i) { +		debug(1, "index: %d; x: %d; y: %d; priority: %d", drawList[i].index, drawList[i].x, drawList[i].y, drawList[i].priority); +		Sprite sprite = spriteModule->getSprite(drawList[i].index); +		drawSprite(sprite, drawList[i].x, drawList[i].y); +	} +} + +void Screen::drawSprite(Sprite &sprite, int x, int y) { +	debug(5, "Screen::drawSprite()"); + +	int destX, destY, width, height, skipX = 0, skipY = 0; + +	destX = sprite.xOffs + x; +	destY = sprite.yOffs + y; + +	if (destX >= _surface->w || destY >= _surface->h) +		return; + +	height = sprite.height; +	if (destY < 0) { +		height += destY; +		if (height <= 0) +			return; +		skipY = -destY; +		destY = 0; +	} +	if (destY + height > _surface->h) +		height = _surface->h - destY; + +	width = sprite.width; +	if (destX < 0) { +		width += destX; +		if (width <= 0) +			return; +		skipX = -destX; +		destX = 0; +	} +	if (destX + width >= _surface->w) +		width = _surface->w - destX; +	 +	debug(0, "drawSprite() (%d, %d, %d, %d); skipX: %d; skipY: %d; %d", destX, destY, width, height, skipX, skipY, sprite.type); +	 +	if (sprite.type == 1) { +		for (int yc = 0; yc < height; ++yc) { +			byte *source = sprite.getRow(skipY + yc); +			byte *dest = (byte*)_surface->getBasePtr(destX, destY + yc); +			int currWidth = -skipX; +			while (currWidth < width) { +				int8 op = *source++; +				if (op < 0) { +					currWidth += (-op); +				} else { +					while (op >= 0 && currWidth < width) { +						if (currWidth >= 0) +							dest[currWidth] = *source; +						++source; +						++currWidth; +						--op; +					} +				} +			} +		} +	} else { +		for (int yc = 0; yc < height; ++yc) { +			byte *source = sprite.getRow(skipY + yc) + skipX; +			byte *dest = (byte*)_surface->getBasePtr(destX, destY + yc); +			memcpy(dest, source, width); +		} +	} + +	debug(5, "Screen::drawSprite() OK"); +} + +} // End of namespace Bbvs | 
