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authorD G Turner2019-10-16 19:12:57 +0100
committerD G Turner2019-10-16 19:12:57 +0100
commit7e31014e987dc80e375e6c71b64cd987a7790f82 (patch)
treea1cbc05d1b11a2374d6705da04d6b50bd726440f /engines/bbvs/minigames/bbant.cpp
parent1be9ecccf5b9ae70f9047226735fab6395e4f476 (diff)
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BBVS: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
Diffstat (limited to 'engines/bbvs/minigames/bbant.cpp')
-rw-r--r--engines/bbvs/minigames/bbant.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/engines/bbvs/minigames/bbant.cpp b/engines/bbvs/minigames/bbant.cpp
index 5310d53357..f335de8e2f 100644
--- a/engines/bbvs/minigames/bbant.cpp
+++ b/engines/bbvs/minigames/bbant.cpp
@@ -138,6 +138,8 @@ void MinigameBbAnt::drawSprites() {
case 3:
drawSprites3();
break;
+ default:
+ break;
}
}
@@ -190,6 +192,7 @@ void MinigameBbAnt::initObjects() {
break;
case 2:
case 3:
+ default:
// Nothing
break;
}
@@ -272,6 +275,7 @@ void MinigameBbAnt::initObjects1() {
void MinigameBbAnt::initVars() {
switch (_gameState) {
+ default:
case 0:
// Nothing
break;
@@ -341,6 +345,8 @@ bool MinigameBbAnt::updateStatus(int mouseX, int mouseY, uint mouseButtons) {
return updateStatus2(mouseX, mouseY, mouseButtons);
case 3:
return updateStatus3(mouseX, mouseY, mouseButtons);
+ default:
+ break;
}
return false;
}
@@ -574,6 +580,8 @@ void MinigameBbAnt::getRandomBugObjValues(int &x, int &y, int &animIndexIncr, in
y = _vm->getRandom(190) + 120;
animIndexIncr = 6;
break;
+ default:
+ break;
}
}
@@ -690,6 +698,8 @@ void MinigameBbAnt::updateBugObjAnim(int objIndex) {
case 3:
obj->animIndexIncr = 6;
break;
+ default:
+ break;
}
const ObjAnimation * const *objKindAnimTable = getObjKindAnimTable(obj->kind);
obj->xIncr = kPosIncrTbl1[obj->animIndexIncr].x * 65536;
@@ -879,6 +889,8 @@ void MinigameBbAnt::updateBugObj1(int objIndex) {
}
break;
+ default:
+ break;
}
}
@@ -1013,6 +1025,8 @@ void MinigameBbAnt::updateFootObj(int objIndex) {
}
break;
+ default:
+ break;
}
}
@@ -1159,6 +1173,8 @@ void MinigameBbAnt::updateObjs(uint mouseButtons) {
case 9:
updateStompObj(i);
break;
+ default:
+ break;
}
}