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author | Paul Gilbert | 2014-03-01 17:28:24 -0500 |
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committer | Paul Gilbert | 2014-03-01 17:28:24 -0500 |
commit | 7880ae0b18c3e2a25ed1c4a2bc42e22066d1ff3e (patch) | |
tree | 96de4f3470bd9bcc81bbae82a3e1c59f523a8edf /engines/bbvs/minigames/minigame.cpp | |
parent | badb8d97444767b7d8fea0f877ac044249696a5f (diff) | |
parent | 2218d14fb5276724c757406d5ac1ec581160721b (diff) | |
download | scummvm-rg350-7880ae0b18c3e2a25ed1c4a2bc42e22066d1ff3e.tar.gz scummvm-rg350-7880ae0b18c3e2a25ed1c4a2bc42e22066d1ff3e.tar.bz2 scummvm-rg350-7880ae0b18c3e2a25ed1c4a2bc42e22066d1ff3e.zip |
Merge branch 'master' into mads
Diffstat (limited to 'engines/bbvs/minigames/minigame.cpp')
-rw-r--r-- | engines/bbvs/minigames/minigame.cpp | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/engines/bbvs/minigames/minigame.cpp b/engines/bbvs/minigames/minigame.cpp new file mode 100644 index 0000000000..aae18072d9 --- /dev/null +++ b/engines/bbvs/minigames/minigame.cpp @@ -0,0 +1,112 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bbvs/minigames/minigame.h" +#include "common/savefile.h" + +namespace Bbvs { + +Minigame::Minigame(BbvsEngine *vm) + : _vm(vm), _spriteModule(nullptr) { + + memset(_hiScoreTable, 0, sizeof(_hiScoreTable)); + _gameState = 0; + _gameTicks = 0; + _gameResult = false; + _gameDone = false; + _fromMainGame = false; + _backgroundSpriteIndex = 0; + _titleScreenSpriteIndex = 0; + _numbersAnim = nullptr; +} + +Minigame::~Minigame() { +} + +int Minigame::drawNumber(DrawList &drawList, int number, int x, int y) { + int digits = 1, rightX = x; + + for (int mag = 10; number / mag != 0; mag *= 10) + ++digits; + + rightX = x + digits * 10; + x = rightX; + + while (digits--) { + const int n = number % 10; + x -= 10; + drawList.add(_numbersAnim->frameIndices[n], x, y, 2000); + number /= 10; + } + + return rightX; +} + +void Minigame::playSound(uint index, bool loop) { + if (index > 0) + _vm->_sound->playSound(index - 1, loop); +} + +void Minigame::stopSound(uint index) { + if (index > 0) + _vm->_sound->stopSound(index - 1); +} + +bool Minigame::isSoundPlaying(uint index) { + return index > 0 && _vm->_sound->isSoundPlaying(index - 1); +} + +bool Minigame::isAnySoundPlaying(const uint *indices, uint count) { + for (uint i = 0; i < count; ++i) + if (isSoundPlaying(indices[i])) + return true; + return false; +} + +void Minigame::saveHiscore(int minigameNum, int score) { + Common::String filename = _vm->getTargetName() + "-highscore.dat"; + Common::OutSaveFile *file = g_system->getSavefileManager()->openForSaving(filename); + if (file) { + // Reserve a byte for future usage (rarely a bad idea, you never know...) + file->writeByte(0); + _hiScoreTable[minigameNum] = score; + for (int i = 0; i < kMinigameCount; ++i) + file->writeUint32LE(_hiScoreTable[i]); + delete file; + } +} + +int Minigame::loadHiscore(int minigameNum) { + int score = 0; + Common::String filename = _vm->getTargetName() + "-highscore.dat"; + Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(filename); + if (file) { + file->readByte(); + for (int i = 0; i < kMinigameCount; ++i) + _hiScoreTable[i] = file->readUint32LE(); + delete file; + score = _hiScoreTable[minigameNum]; + } + return score; +} + +} // End of namespace Bbvs |