diff options
| author | Colin Snover | 2017-11-08 16:41:29 -0600 |
|---|---|---|
| committer | Colin Snover | 2017-11-10 09:57:03 -0600 |
| commit | 972c45398679fb4e983d6092122939389487fa55 (patch) | |
| tree | d2082b75f317e28a1de994fdcf75199931a0d998 /engines/bbvs/minigames | |
| parent | 51329c0dc6ee56d8b843f058aa3257ec9f30b71a (diff) | |
| download | scummvm-rg350-972c45398679fb4e983d6092122939389487fa55.tar.gz scummvm-rg350-972c45398679fb4e983d6092122939389487fa55.tar.bz2 scummvm-rg350-972c45398679fb4e983d6092122939389487fa55.zip | |
BBVS: Remove all bit shifts of potentially negative integers
Previous patches that removed shifts of constant negative values
to eliminate UB were valid, but did not correct all places where
this engine was potentially bit shifting negative values. There is
no reason to not just use multiplication and division and let the
compiler make the right choice for optimisation for an
architecture, so that is what this patch does.
Diffstat (limited to 'engines/bbvs/minigames')
| -rw-r--r-- | engines/bbvs/minigames/bbant.cpp | 80 |
1 files changed, 40 insertions, 40 deletions
diff --git a/engines/bbvs/minigames/bbant.cpp b/engines/bbvs/minigames/bbant.cpp index 72c2d62b13..5310d53357 100644 --- a/engines/bbvs/minigames/bbant.cpp +++ b/engines/bbvs/minigames/bbant.cpp @@ -85,7 +85,7 @@ void MinigameBbAnt::buildDrawList1(DrawList &drawList) { Obj *obj = &_objects[i]; if (obj->kind) { drawList.add(obj->anim->frameIndices[obj->frameIndex], - _stompX + (obj->x >> 16), _stompY + (obj->y >> 16), + _stompX + (obj->x / 65536), _stompY + (obj->y / 65536), obj->priority); } } @@ -256,8 +256,8 @@ void MinigameBbAnt::initObjects1() { for (int i = 3; i < 12; ++i) { const ObjInit *objInit = getObjInit(i - 3); _objects[i].kind = 6; - _objects[i].x = objInit->x << 16; - _objects[i].y = objInit->y << 16; + _objects[i].x = objInit->x * 65536; + _objects[i].y = objInit->y * 65536; _objects[i].xIncr = 0; _objects[i].yIncr = 0; _objects[i].anim = objInit->anim1; @@ -429,7 +429,7 @@ bool MinigameBbAnt::updateStatus1(int mouseX, int mouseY, uint mouseButtons) { if ((mouseButtons & kLeftButtonClicked) && _objects[2].status == 0 && isMagGlassAtBeavisLeg(2)) { if (_vm->getRandom(10) == 1 && !isAnySoundPlaying(kSoundTbl4, 10)) playSound(16); - insertSmokeObj(_objects[0].x << 16, _objects[0].y << 16); + insertSmokeObj(_objects[0].x * 65536, _objects[0].y * 65536); } if (_skullBugCtr > 0) { @@ -515,8 +515,8 @@ bool MinigameBbAnt::updateStatus2(int mouseX, int mouseY, uint mouseButtons) { Obj *obj = &_objects[i]; if (obj->status == 13) { const ObjInit *objInit = getObjInit(i - 3); - obj->x = objInit->x << 16; - obj->y = objInit->y << 16; + obj->x = objInit->x * 65536; + obj->y = objInit->y * 65536; obj->anim = objInit->anim3; obj->frameIndex = 0; obj->ticks = _objects[0].anim->frameTicks[0]; @@ -588,7 +588,7 @@ void MinigameBbAnt::insertBugSmokeObj(int x, int y, int bugObjIndex) { obj->priority = 950; if (bugObj->status >= 4 && (bugObj->status <= 6 || bugObj->status == 8)) { obj->xIncr = 0; - obj->yIncr = -0x10000; + obj->yIncr = (-1 * 65536); } else { obj->xIncr = bugObj->xIncr / 8; obj->yIncr = bugObj->yIncr / 8; @@ -648,11 +648,11 @@ void MinigameBbAnt::insertBugObj(int kind, int animIndexIncr, int always0, int x obj->field30 = field30; obj->animIndexIncr = animIndexIncr; obj->kind = kind; - obj->x = x << 16; - obj->y = y << 16; + obj->x = x * 65536; + obj->y = y * 65536; obj->priority = 610; - obj->xIncr = kPosIncrTbl1[0].x << 16; - obj->yIncr = kPosIncrTbl1[0].y << 16; + obj->xIncr = kPosIncrTbl1[0].x * 65536; + obj->yIncr = kPosIncrTbl1[0].y * 65536; obj->anim = objKindAnimTable[0]; obj->frameIndex = 0; obj->ticks = obj->anim->frameTicks[0]; @@ -692,8 +692,8 @@ void MinigameBbAnt::updateBugObjAnim(int objIndex) { break; } const ObjAnimation * const *objKindAnimTable = getObjKindAnimTable(obj->kind); - obj->xIncr = kPosIncrTbl1[obj->animIndexIncr].x << 16; - obj->yIncr = kPosIncrTbl1[obj->animIndexIncr].y << 16; + obj->xIncr = kPosIncrTbl1[obj->animIndexIncr].x * 65536; + obj->yIncr = kPosIncrTbl1[obj->animIndexIncr].y * 65536; obj->anim = objKindAnimTable[obj->animIndexIncr]; obj->frameIndex = 0; obj->ticks = obj->anim->frameTicks[0]; @@ -711,8 +711,8 @@ void MinigameBbAnt::updateObjAnim2(int objIndex) { if (obj->animIndexIncr >= 8) obj->animIndexIncr %= 8; const ObjAnimation * const *objKindAnimTable = getObjKindAnimTable(obj->kind); - obj->xIncr = kPosIncrTbl1[obj->animIndex + obj->animIndexIncr].x << 16; - obj->yIncr = kPosIncrTbl1[obj->animIndex + obj->animIndexIncr].y << 16; + obj->xIncr = kPosIncrTbl1[obj->animIndex + obj->animIndexIncr].x * 65536; + obj->yIncr = kPosIncrTbl1[obj->animIndex + obj->animIndexIncr].y * 65536; obj->anim = objKindAnimTable[obj->animIndex + obj->animIndexIncr]; obj->frameIndex = 0; obj->ticks = obj->anim->frameTicks[0]; @@ -730,8 +730,8 @@ bool MinigameBbAnt::isBugOutOfScreen(int objIndex) { Obj *obj = &_objects[objIndex]; return - obj->x < -0xa0000 || obj->x > (330 << 16) || - obj->y < -0xa0000 || obj->y > (250 << 16); + obj->x < (-10 * 65536) || obj->x > (330 * 65536) || + obj->y < (-10 * 65536) || obj->y > (250 * 65536); } void MinigameBbAnt::updateObjAnim3(int objIndex) { @@ -743,8 +743,8 @@ void MinigameBbAnt::updateObjAnim3(int objIndex) { if (obj->animIndexIncr > 7) obj->animIndexIncr = 0; const ObjAnimation * const *objKindAnimTable = getObjKindAnimTable(obj->kind); - obj->xIncr = kPosIncrTbl1[obj->animIndexIncr].x << 16; - obj->yIncr = kPosIncrTbl1[obj->animIndexIncr].y << 16; + obj->xIncr = kPosIncrTbl1[obj->animIndexIncr].x * 65536; + obj->yIncr = kPosIncrTbl1[obj->animIndexIncr].y * 65536; obj->anim = objKindAnimTable[obj->animIndexIncr]; } @@ -824,8 +824,8 @@ void MinigameBbAnt::updateBugObj1(int objIndex) { _objects[obj->otherObjIndex].y = obj->y; if (isBugOutOfScreen(objIndex)) { _objects[obj->otherObjIndex].status = 13; - _objects[obj->otherObjIndex].x = (500 << 16); - _objects[obj->otherObjIndex].y = (500 << 16); + _objects[obj->otherObjIndex].x = (500 * 65536); + _objects[obj->otherObjIndex].y = (500 * 65536); removeBugObj(objIndex); --_counter1; } @@ -847,8 +847,8 @@ void MinigameBbAnt::updateBugObj1(int objIndex) { if (flag1) { const ObjAnimation * const *objKindAnimTable = getObjKindAnimTable(obj->kind); obj->status = 7; - obj->xIncr = kPosIncrTbl2[obj->animIndexIncr].x << 16; - obj->yIncr = kPosIncrTbl2[obj->animIndexIncr].y << 16; + obj->xIncr = kPosIncrTbl2[obj->animIndexIncr].x * 65536; + obj->yIncr = kPosIncrTbl2[obj->animIndexIncr].y * 65536; obj->anim = objKindAnimTable[obj->animIndexIncr + 8]; obj->frameIndex = 0; obj->ticks = obj->anim->frameTicks[0]; @@ -873,8 +873,8 @@ void MinigameBbAnt::updateBugObj1(int objIndex) { obj->anim = obj->anim2; obj->frameIndex = obj->frameIndex2; obj->ticks = obj->ticks2; - obj->xIncr = kPosIncrTbl1[obj->animIndex + obj->animIndexIncr].x << 16; - obj->yIncr = kPosIncrTbl1[obj->animIndex + obj->animIndexIncr].y << 16; + obj->xIncr = kPosIncrTbl1[obj->animIndex + obj->animIndexIncr].x * 65536; + obj->yIncr = kPosIncrTbl1[obj->animIndex + obj->animIndexIncr].y * 65536; obj->priority = 610; } break; @@ -931,7 +931,7 @@ void MinigameBbAnt::updateFootObj(int objIndex) { case 1: obj->xIncr = -0x8000; - obj->yIncr = -0x40000; + obj->yIncr = (-4 * 65536); obj->status = 2; _stompCounter1 += 5; _stompCounter2 = 100; @@ -941,9 +941,9 @@ void MinigameBbAnt::updateFootObj(int objIndex) { obj->x += obj->xIncr; obj->y += obj->yIncr; obj->yIncr += 0x2000; - if (obj->y < (20 << 16)) { + if (obj->y < (20 * 65536)) { obj->xIncr = 0x8000; - obj->yIncr = (7 << 16); + obj->yIncr = (7 * 65536); obj->status = 3; } break; @@ -953,8 +953,8 @@ void MinigameBbAnt::updateFootObj(int objIndex) { obj->y += obj->yIncr; obj->yIncr += 0x2000; if (obj->y >= 0x4B0000) { - obj->x = (40 << 16); - obj->y = (75 << 16); + obj->x = (40 * 65536); + obj->y = (75 * 65536); obj->status = 4; _stompDelay1 = 6; _stompY = 0; @@ -1023,15 +1023,15 @@ bool MinigameBbAnt::isBugAtCandy(int objIndex, int &candyObjIndex) { if (obj->kind >= 1 && obj->kind <= 4) { const BBRect &frameRect1 = obj->anim->frameRects[obj->frameIndex]; - const int obj1X1 = frameRect1.x + (obj->x >> 16); - const int obj1Y1 = frameRect1.y + (obj->y >> 16); + const int obj1X1 = frameRect1.x + (obj->x / 65536); + const int obj1Y1 = frameRect1.y + (obj->y / 65536); const int obj1X2 = obj1X1 + frameRect1.width; const int obj1Y2 = obj1Y1 + frameRect1.height; for (int i = 3; i < 12 && !result; ++i) { Obj *obj2 = &_objects[i]; const BBRect &frameRect2 = obj->anim->frameRects[obj2->frameIndex]; // sic - const int obj2X1 = (obj2->x >> 16) + frameRect2.x; - const int obj2Y1 = (obj2->y >> 16) + frameRect2.y; + const int obj2X1 = (obj2->x / 65536) + frameRect2.x; + const int obj2Y1 = (obj2->y / 65536) + frameRect2.y; const int obj2X2 = obj2X1 + frameRect2.width; const int obj2Y2 = obj2Y1 + frameRect2.height; if (obj2->status == 9 && obj1X1 <= obj2X2 && obj1X2 >= obj2X1 && obj1Y1 <= obj2Y2 && obj1Y2 >= obj2Y1) { @@ -1055,8 +1055,8 @@ bool MinigameBbAnt::isMagGlassAtBug(int objIndex) { const int obj1X2 = obj1X1 + frameRect1.width; const int obj1Y2 = obj1Y1 + frameRect1.height; const BBRect &frameRect2 = obj->anim->frameRects[obj->frameIndex]; - const int obj2X1 = (obj->x >> 16) + frameRect2.x; - const int obj2Y1 = (obj->y >> 16) + frameRect2.y; + const int obj2X1 = (obj->x / 65536) + frameRect2.x; + const int obj2Y1 = (obj->y / 65536) + frameRect2.y; const int obj2X2 = obj2X1 + frameRect2.width; const int obj2Y2 = obj2Y1 + frameRect2.height; if (obj2X2 >= obj1X1 && obj1X2 >= obj2X1 && obj1Y1 <= obj2Y2 && obj1Y2 >= obj2Y1) @@ -1076,8 +1076,8 @@ bool MinigameBbAnt::isMagGlassAtBeavisLeg(int objIndex) { const int obj1X2 = obj1X1 + frameRect1.width; const int obj1Y2 = obj1Y1 + frameRect1.height; const BBRect &frameRect2 = obj->anim->frameRects[obj->frameIndex]; - const int obj2X1 = (obj->x >> 16) + frameRect2.x; - const int obj2Y1 = (obj->y >> 16) + frameRect2.y; + const int obj2X1 = (obj->x / 65536) + frameRect2.x; + const int obj2Y1 = (obj->y / 65536) + frameRect2.y; const int obj2X2 = obj2X1 + frameRect2.width; const int obj2Y2 = obj2Y1 + frameRect2.height; if (obj2X2 >= obj1X1 && obj1X2 >= obj2X1 && obj1Y1 <= obj2Y2 && obj1Y2 >= obj2Y1) @@ -1089,8 +1089,8 @@ bool MinigameBbAnt::testObj5(int objIndex) { Obj *obj = &_objects[objIndex]; bool result = false; if (obj->kind >= 1 && obj->kind <= 5) { - const int x = obj->x >> 16; - const int y = obj->y >> 16; + const int x = obj->x / 65536; + const int y = obj->y / 65536; if (x < 0 || x >= 110 || y < 0 || y >= 110) { obj->flag = 0; } else if (!obj->flag) { |
