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author | johndoe123 | 2013-12-27 13:49:38 +0100 |
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committer | johndoe123 | 2014-01-29 13:27:47 +0100 |
commit | 5f4fc9a1dd5668ab9fa9706a8e86b2ec3ac808d1 (patch) | |
tree | d604708964d879e420633b151098ff5ea1ded631 /engines/bbvs/sound.cpp | |
parent | f61e9c1c02a5b9bc11f84ef1bd9569bddc2fdbe3 (diff) | |
download | scummvm-rg350-5f4fc9a1dd5668ab9fa9706a8e86b2ec3ac808d1.tar.gz scummvm-rg350-5f4fc9a1dd5668ab9fa9706a8e86b2ec3ac808d1.tar.bz2 scummvm-rg350-5f4fc9a1dd5668ab9fa9706a8e86b2ec3ac808d1.zip |
BBVS: Initial commit
Diffstat (limited to 'engines/bbvs/sound.cpp')
-rw-r--r-- | engines/bbvs/sound.cpp | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/engines/bbvs/sound.cpp b/engines/bbvs/sound.cpp new file mode 100644 index 0000000000..7f9c00ad48 --- /dev/null +++ b/engines/bbvs/sound.cpp @@ -0,0 +1,107 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bbvs/sound.h" +#include "audio/decoders/aiff.h" +#include "common/debug.h" +#include "common/file.h" +#include "common/system.h" + +namespace Bbvs { + +Sound::Sound() : _stream(0) { +} + +Sound::~Sound() { + stop(); + delete _stream; +} + +void Sound::load(const Common::String &filename) { + Common::File *fd = new Common::File(); + if (!fd->open(filename)) { + delete fd; + error("SoundMan::loadSound() Could not load %s", filename.c_str()); + } + _stream = Audio::makeAIFFStream(fd, DisposeAfterUse::YES); + _filename = filename; +} + +void Sound::play(bool loop) { + debug(0, "Sound::play() [%s] loop:%d", _filename.c_str(), loop); + stop(); + _stream->rewind(); + Audio::AudioStream *audioStream = Audio::makeLoopingAudioStream(_stream, loop ? 0 : 1); + g_system->getMixer()->playStream(Audio::Mixer::kSFXSoundType, &_handle, audioStream, + -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO); +} + +void Sound::stop() { + g_system->getMixer()->stopHandle(_handle); +} + +bool Sound::isPlaying() { + return g_system->getMixer()->isSoundHandleActive(_handle); +} + +SoundMan::~SoundMan() { + stopAllSounds(); + unloadSounds(); +} + +void SoundMan::loadSound(const Common::String &filename) { + Sound *sound = new Sound(); + sound->load(filename); + _sounds.push_back(sound); +} + +void SoundMan::playSound(uint index, bool loop) { + _sounds[index]->play(loop); +} + +void SoundMan::stopSound(uint index) { + _sounds[index]->stop(); +} + +bool SoundMan::isSoundPlaying(uint index) { + return _sounds[index]->isPlaying(); +} + +bool SoundMan::isAnySoundPlaying(uint *indices, uint count) { + for (uint i = 0; i < count; ++i) + if (isSoundPlaying(indices[i])) + return true; + return false; +} + +void SoundMan::unloadSounds() { + for (uint i = 0; i < _sounds.size(); ++i) + delete _sounds[i]; + _sounds.clear(); +} + +void SoundMan::stopAllSounds() { + for (uint i = 0; i < _sounds.size(); ++i) + _sounds[i]->stop(); +} + +} // End of namespace Bbvs |