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author | Peter Kohaut | 2016-10-12 23:00:33 +0200 |
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committer | Peter Kohaut | 2016-10-12 23:00:33 +0200 |
commit | 577c3b56a528cd58e26882b8924b2a8b9d56148a (patch) | |
tree | 2792263ce6c6b13b58ae74478dbcd6695b0bc114 /engines/bladerunner/actor.cpp | |
parent | 8720c3a98f8d5e36c612c4806bd6d025d409fab5 (diff) | |
download | scummvm-rg350-577c3b56a528cd58e26882b8924b2a8b9d56148a.tar.gz scummvm-rg350-577c3b56a528cd58e26882b8924b2a8b9d56148a.tar.bz2 scummvm-rg350-577c3b56a528cd58e26882b8924b2a8b9d56148a.zip |
BLADERUNNER: added picking up of items
and some formatting
Diffstat (limited to 'engines/bladerunner/actor.cpp')
-rw-r--r-- | engines/bladerunner/actor.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/actor.cpp b/engines/bladerunner/actor.cpp index 8ead0d4a76..7509bb9575 100644 --- a/engines/bladerunner/actor.cpp +++ b/engines/bladerunner/actor.cpp @@ -228,7 +228,7 @@ bool Actor::loopWalk(const Vector3 &destination, int destinationOffset, bool a3, break; } return false; - } else { + } else { //TODO: // original code, not yet working *isRunning = false; @@ -511,7 +511,7 @@ void Actor::draw() { // TODO: Handle SHORTY mode _vm->_sliceRenderer->drawInWorld(_animationId, _animationFrame, drawPosition, drawAngle, drawScale, _vm->_surface2, _vm->_zBuffer2); - //todo udpate screenrect + _vm->_sliceRenderer->getScreenRectangle(&_screenRectangle, _animationId, _animationFrame, drawPosition, drawAngle, drawScale); } int Actor::getSetId() { |