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authorPeter Kohaut2017-03-29 18:47:38 +0200
committerPeter Kohaut2017-03-29 18:48:46 +0200
commit5f36e65855458a7f146621d99ab09aa049cc6916 (patch)
treeea66de80170f133b7b34f157e0f4cddf0dd8c6e6 /engines/bladerunner/actor.cpp
parentd4ff2ddf1073e13f42be8fd2918a83d198a8b00c (diff)
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BLADERUNNER: zbuffer is now updated between scene changes
updated vqa player udpate code fixed some warnings audio preloading still needs some work
Diffstat (limited to 'engines/bladerunner/actor.cpp')
-rw-r--r--engines/bladerunner/actor.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/actor.cpp b/engines/bladerunner/actor.cpp
index dd11967e4b..d4613c1be0 100644
--- a/engines/bladerunner/actor.cpp
+++ b/engines/bladerunner/actor.cpp
@@ -1163,9 +1163,9 @@ bool Actor::walkFindU2(Vector3 *newDestination, float targetWidth, int destinati
bool Actor::walkToU(const Vector3 &destination, float distance) {
Vector3 out;
- bool isRunning;
+ bool flagIsRunning;
if (_walkInfo->findU1(_id, destination, distance, &out)) {
- loopWalk(out, 0, false, false, _position, 0.0f, 24.0f, false, &isRunning, false);
+ loopWalk(out, 0, false, false, _position, 0.0f, 24.0f, false, &flagIsRunning, false);
return true;
}
return false;