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author | Peter Kohaut | 2017-03-29 18:47:38 +0200 |
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committer | Peter Kohaut | 2017-03-29 18:48:46 +0200 |
commit | 5f36e65855458a7f146621d99ab09aa049cc6916 (patch) | |
tree | ea66de80170f133b7b34f157e0f4cddf0dd8c6e6 /engines/bladerunner/actor.cpp | |
parent | d4ff2ddf1073e13f42be8fd2918a83d198a8b00c (diff) | |
download | scummvm-rg350-5f36e65855458a7f146621d99ab09aa049cc6916.tar.gz scummvm-rg350-5f36e65855458a7f146621d99ab09aa049cc6916.tar.bz2 scummvm-rg350-5f36e65855458a7f146621d99ab09aa049cc6916.zip |
BLADERUNNER: zbuffer is now updated between scene changes
updated vqa player udpate code
fixed some warnings
audio preloading still needs some work
Diffstat (limited to 'engines/bladerunner/actor.cpp')
-rw-r--r-- | engines/bladerunner/actor.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/actor.cpp b/engines/bladerunner/actor.cpp index dd11967e4b..d4613c1be0 100644 --- a/engines/bladerunner/actor.cpp +++ b/engines/bladerunner/actor.cpp @@ -1163,9 +1163,9 @@ bool Actor::walkFindU2(Vector3 *newDestination, float targetWidth, int destinati bool Actor::walkToU(const Vector3 &destination, float distance) { Vector3 out; - bool isRunning; + bool flagIsRunning; if (_walkInfo->findU1(_id, destination, distance, &out)) { - loopWalk(out, 0, false, false, _position, 0.0f, 24.0f, false, &isRunning, false); + loopWalk(out, 0, false, false, _position, 0.0f, 24.0f, false, &flagIsRunning, false); return true; } return false; |