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author | Thanasis Antoniou | 2019-07-29 13:56:47 +0300 |
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committer | Thanasis Antoniou | 2019-07-29 13:57:56 +0300 |
commit | c8a23cc401ecef6deac468766aba185bf8633db7 (patch) | |
tree | 162b16146345b5d650be0e8c272122f0b3097991 /engines/bladerunner/actor.cpp | |
parent | 70126b9685912bbce290511210ab6bcccd40bcd3 (diff) | |
download | scummvm-rg350-c8a23cc401ecef6deac468766aba185bf8633db7.tar.gz scummvm-rg350-c8a23cc401ecef6deac468766aba185bf8633db7.tar.bz2 scummvm-rg350-c8a23cc401ecef6deac468766aba185bf8633db7.zip |
BLADERUNNER: Fix unsorted args for getRandomNumberRng
Fix for bug #11034
Diffstat (limited to 'engines/bladerunner/actor.cpp')
-rw-r--r-- | engines/bladerunner/actor.cpp | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/engines/bladerunner/actor.cpp b/engines/bladerunner/actor.cpp index e52cebf2b7..4f91218a50 100644 --- a/engines/bladerunner/actor.cpp +++ b/engines/bladerunner/actor.cpp @@ -976,7 +976,7 @@ void Actor::modifyFriendlinessToOther(int otherActorId, signed int change) { } void Actor::setFriendlinessToOther(int otherActorId, int friendliness) { - _friendlinessToOther[otherActorId] = friendliness; + _friendlinessToOther[otherActorId] = CLIP(friendliness, 0, 100); } bool Actor::checkFriendlinessAndHonesty(int otherActorId) { @@ -995,19 +995,19 @@ bool Actor::checkFriendlinessAndHonesty(int otherActorId) { } void Actor::setHonesty(int honesty) { - _honesty = honesty; + _honesty = CLIP(honesty, 0, 100); } void Actor::setIntelligence(int intelligence) { - _intelligence = intelligence; + _intelligence = CLIP(intelligence, 0, 100); } void Actor::setStability(int stability) { - _stability = stability; + _stability = CLIP(stability, 0, 100); } void Actor::setCombatAggressiveness(int combatAggressiveness) { - _combatAggressiveness = combatAggressiveness; + _combatAggressiveness = CLIP(combatAggressiveness, 0, 100); } void Actor::setInvisible(bool isInvisible) { @@ -1064,15 +1064,18 @@ void Actor::setTarget(bool target) { } void Actor::setCurrentHP(int hp) { - _currentHP = hp; + _currentHP = CLIP(hp, 0, 100); if (hp > 0) { retire(false, 0, 0, -1); } } void Actor::setHealth(int hp, int maxHp) { - _currentHP = hp; - _maxHP = maxHp; + if (hp > maxHp) { + hp = maxHp; + } + _currentHP = CLIP(hp, 0, 100); + _maxHP = CLIP(maxHp, 0, 100); if (hp > 0) { retire(false, 0, 0, -1); } |