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authorThomas Fach-Pedersen2017-07-30 22:34:21 +0200
committerThomas Fach-Pedersen2017-07-31 00:15:33 +0200
commitd3e64544b3065273aa72f2066edf74bc6f71e86a (patch)
treeeaee770e25197a468b1a569bf36de8b6d42ecc1e /engines/bladerunner/actor.cpp
parent9c6dd7113f406478a7deb1e674080a2d2f4f7b6b (diff)
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BLADERUNNER: Move surfaces out of VQA player
Rename the surfaces to more meaningful names and move ownership out of the VQA classes. This means that the VQA classes no longer create their own internal surfaces but instead draw on externally provided surfaces.
Diffstat (limited to 'engines/bladerunner/actor.cpp')
-rw-r--r--engines/bladerunner/actor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/actor.cpp b/engines/bladerunner/actor.cpp
index 49a66d9ef6..6265a0480a 100644
--- a/engines/bladerunner/actor.cpp
+++ b/engines/bladerunner/actor.cpp
@@ -672,7 +672,7 @@ bool Actor::draw(Common::Rect *screenRect) {
// TODO: Handle SHORTY mode
- _vm->_sliceRenderer->drawInWorld(_animationId, _animationFrame, drawPosition, drawAngle, drawScale, _vm->_surface2, _vm->_zbuffer->getData());
+ _vm->_sliceRenderer->drawInWorld(_animationId, _animationFrame, drawPosition, drawAngle, drawScale, _vm->_surfaceGame, _vm->_zbuffer->getData());
_vm->_sliceRenderer->getScreenRectangle(screenRect, _animationId, _animationFrame, drawPosition, drawAngle, drawScale);
return !screenRect->isEmpty();