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author | Peter Kohaut | 2016-10-08 21:06:22 +0200 |
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committer | Peter Kohaut | 2016-10-08 21:06:22 +0200 |
commit | f30f3c46e38d91729983a36e87f629d6b3a47a34 (patch) | |
tree | 5f1026a7fdbb339ffbe15cd0c02a1b1970538433 /engines/bladerunner/actor.cpp | |
parent | c934941e4f1d72723924f6f6fb7b76712784ff82 (diff) | |
download | scummvm-rg350-f30f3c46e38d91729983a36e87f629d6b3a47a34.tar.gz scummvm-rg350-f30f3c46e38d91729983a36e87f629d6b3a47a34.tar.bz2 scummvm-rg350-f30f3c46e38d91729983a36e87f629d6b3a47a34.zip |
BLADERUNNER: added item pickup effect
also added support for rendering items on screen (not in the world)
pickup effect can be tested in debug compilation by clicking on any object (not item, but object like, hydrant, or doors) in first scene
Diffstat (limited to 'engines/bladerunner/actor.cpp')
-rw-r--r-- | engines/bladerunner/actor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/actor.cpp b/engines/bladerunner/actor.cpp index f6ce1c0414..8ead0d4a76 100644 --- a/engines/bladerunner/actor.cpp +++ b/engines/bladerunner/actor.cpp @@ -510,7 +510,7 @@ void Actor::draw() { // TODO: Handle SHORTY mode - _vm->_sliceRenderer->drawFrame(_animationId, _animationFrame, drawPosition, drawAngle, drawScale, _vm->_surface2, _vm->_zBuffer2); + _vm->_sliceRenderer->drawInWorld(_animationId, _animationFrame, drawPosition, drawAngle, drawScale, _vm->_surface2, _vm->_zBuffer2); //todo udpate screenrect } |