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author | Peter Kohaut | 2017-04-02 18:17:43 +0200 |
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committer | Peter Kohaut | 2017-04-02 18:19:26 +0200 |
commit | 027dc4c38c033dcae3dd0ed485b56f587ee05b44 (patch) | |
tree | 286f20a767d4ea56c1e6d22c46b93e15cff330a3 /engines/bladerunner/actor.h | |
parent | 06be112b22531f2658dbec0362beb66c32c0db9c (diff) | |
download | scummvm-rg350-027dc4c38c033dcae3dd0ed485b56f587ee05b44.tar.gz scummvm-rg350-027dc4c38c033dcae3dd0ed485b56f587ee05b44.tar.bz2 scummvm-rg350-027dc4c38c033dcae3dd0ed485b56f587ee05b44.zip |
BLADERUNNER: fixed lighting cache
actors can be now partially illuminated (per slice), it iss visible in scene rc02 in the right part of the room
Diffstat (limited to 'engines/bladerunner/actor.h')
-rw-r--r-- | engines/bladerunner/actor.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/actor.h b/engines/bladerunner/actor.h index cf93a7f2e0..0ff4723c9d 100644 --- a/engines/bladerunner/actor.h +++ b/engines/bladerunner/actor.h @@ -208,7 +208,7 @@ public: bool isSpeeching(); void addClueToDatabase(int clueId, int unknown, bool clueAcquired, bool unknownFlag, int fromActorId); - void acquireClue(int clueId, byte unknownFlag, int fromActorId); + void acquireClue(int clueId, bool unknownFlag, int fromActorId); void loseClue(int clueId); bool hasClue(int clueId); void copyClues(int actorId); |