aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/actor.h
diff options
context:
space:
mode:
authorPeter Kohaut2017-04-02 18:17:43 +0200
committerPeter Kohaut2017-04-02 18:19:26 +0200
commit027dc4c38c033dcae3dd0ed485b56f587ee05b44 (patch)
tree286f20a767d4ea56c1e6d22c46b93e15cff330a3 /engines/bladerunner/actor.h
parent06be112b22531f2658dbec0362beb66c32c0db9c (diff)
downloadscummvm-rg350-027dc4c38c033dcae3dd0ed485b56f587ee05b44.tar.gz
scummvm-rg350-027dc4c38c033dcae3dd0ed485b56f587ee05b44.tar.bz2
scummvm-rg350-027dc4c38c033dcae3dd0ed485b56f587ee05b44.zip
BLADERUNNER: fixed lighting cache
actors can be now partially illuminated (per slice), it iss visible in scene rc02 in the right part of the room
Diffstat (limited to 'engines/bladerunner/actor.h')
-rw-r--r--engines/bladerunner/actor.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/actor.h b/engines/bladerunner/actor.h
index cf93a7f2e0..0ff4723c9d 100644
--- a/engines/bladerunner/actor.h
+++ b/engines/bladerunner/actor.h
@@ -208,7 +208,7 @@ public:
bool isSpeeching();
void addClueToDatabase(int clueId, int unknown, bool clueAcquired, bool unknownFlag, int fromActorId);
- void acquireClue(int clueId, byte unknownFlag, int fromActorId);
+ void acquireClue(int clueId, bool unknownFlag, int fromActorId);
void loseClue(int clueId);
bool hasClue(int clueId);
void copyClues(int actorId);