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author | Peter Kohaut | 2018-02-18 22:55:04 +0100 |
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committer | Peter Kohaut | 2018-02-18 23:00:42 +0100 |
commit | fa1f426ee64621f4b668d73def2eb77508629696 (patch) | |
tree | 173efde76343a65a645146115c18ac1fd5871961 /engines/bladerunner/actor.h | |
parent | a40da92507a74ad942d96dc817fa6dae5bfa7e2c (diff) | |
download | scummvm-rg350-fa1f426ee64621f4b668d73def2eb77508629696.tar.gz scummvm-rg350-fa1f426ee64621f4b668d73def2eb77508629696.tar.bz2 scummvm-rg350-fa1f426ee64621f4b668d73def2eb77508629696.zip |
BLADERUNNER: Fixed more compilation warnings
Diffstat (limited to 'engines/bladerunner/actor.h')
-rw-r--r-- | engines/bladerunner/actor.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/bladerunner/actor.h b/engines/bladerunner/actor.h index c68ac3fea3..af0c14e367 100644 --- a/engines/bladerunner/actor.h +++ b/engines/bladerunner/actor.h @@ -145,15 +145,15 @@ public: void movementTrackUnpause(); void movementTrackWaypointReached(); - bool loopWalk(const Vector3 &destination, int destinationOffset, bool interruptible, bool run, const Vector3 &start, float a6, float a7, bool a8, bool *isRunningFlag, bool async); - bool walkTo(bool run, const Vector3 &destination, bool a3); - bool loopWalkToActor(int otherActorId, int destinationOffset, int interruptible, bool run, bool a5, bool *isRunningFlag); - bool loopWalkToItem(int itemId, int destinationOffset, int interruptible, bool run, bool a5, bool *isRunningFlag); - bool loopWalkToSceneObject(const char *objectName, int destinationOffset, bool interruptible, bool run, bool a5, bool *isRunningFlag); - bool loopWalkToWaypoint(int waypointId, int destinationOffset, int interruptible, bool run, bool a5, bool *isRunningFlag); - bool loopWalkToXYZ(const Vector3 &destination, int destinationOffset, bool interruptible, bool run, bool a5, bool *isRunningFlag); - bool asyncWalkToWaypoint(int waypointId, int destinationOffset, bool run, bool a5); - void asyncWalkToXYZ(const Vector3 &destination, int destinationOffset, bool run, int a6); + bool loopWalk(const Vector3 &destination, int destinationOffset, bool interruptible, bool runFlag, const Vector3 &start, float a6, float a7, bool a8, bool *isRunningFlag, bool async); + bool walkTo(bool runFlag, const Vector3 &destination, bool a3); + bool loopWalkToActor(int otherActorId, int destinationOffset, int interruptible, bool runFlag, bool a5, bool *isRunningFlag); + bool loopWalkToItem(int itemId, int destinationOffset, int interruptible, bool runFlag, bool a5, bool *isRunningFlag); + bool loopWalkToSceneObject(const char *objectName, int destinationOffset, bool interruptible, bool runFlag, bool a5, bool *isRunningFlag); + bool loopWalkToWaypoint(int waypointId, int destinationOffset, int interruptible, bool runFlag, bool a5, bool *isRunningFlag); + bool loopWalkToXYZ(const Vector3 &destination, int destinationOffset, bool interruptible, bool runFlag, bool a5, bool *isRunningFlag); + bool asyncWalkToWaypoint(int waypointId, int destinationOffset, bool runFlag, bool a5); + void asyncWalkToXYZ(const Vector3 &destination, int destinationOffset, bool runFlag, int a6); void run(); bool tick(bool forceUpdate, Common::Rect *screenRect); |