aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/actor.h
diff options
context:
space:
mode:
authorPeter Kohaut2018-02-18 22:55:04 +0100
committerPeter Kohaut2018-02-18 23:00:42 +0100
commitfa1f426ee64621f4b668d73def2eb77508629696 (patch)
tree173efde76343a65a645146115c18ac1fd5871961 /engines/bladerunner/actor.h
parenta40da92507a74ad942d96dc817fa6dae5bfa7e2c (diff)
downloadscummvm-rg350-fa1f426ee64621f4b668d73def2eb77508629696.tar.gz
scummvm-rg350-fa1f426ee64621f4b668d73def2eb77508629696.tar.bz2
scummvm-rg350-fa1f426ee64621f4b668d73def2eb77508629696.zip
BLADERUNNER: Fixed more compilation warnings
Diffstat (limited to 'engines/bladerunner/actor.h')
-rw-r--r--engines/bladerunner/actor.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/bladerunner/actor.h b/engines/bladerunner/actor.h
index c68ac3fea3..af0c14e367 100644
--- a/engines/bladerunner/actor.h
+++ b/engines/bladerunner/actor.h
@@ -145,15 +145,15 @@ public:
void movementTrackUnpause();
void movementTrackWaypointReached();
- bool loopWalk(const Vector3 &destination, int destinationOffset, bool interruptible, bool run, const Vector3 &start, float a6, float a7, bool a8, bool *isRunningFlag, bool async);
- bool walkTo(bool run, const Vector3 &destination, bool a3);
- bool loopWalkToActor(int otherActorId, int destinationOffset, int interruptible, bool run, bool a5, bool *isRunningFlag);
- bool loopWalkToItem(int itemId, int destinationOffset, int interruptible, bool run, bool a5, bool *isRunningFlag);
- bool loopWalkToSceneObject(const char *objectName, int destinationOffset, bool interruptible, bool run, bool a5, bool *isRunningFlag);
- bool loopWalkToWaypoint(int waypointId, int destinationOffset, int interruptible, bool run, bool a5, bool *isRunningFlag);
- bool loopWalkToXYZ(const Vector3 &destination, int destinationOffset, bool interruptible, bool run, bool a5, bool *isRunningFlag);
- bool asyncWalkToWaypoint(int waypointId, int destinationOffset, bool run, bool a5);
- void asyncWalkToXYZ(const Vector3 &destination, int destinationOffset, bool run, int a6);
+ bool loopWalk(const Vector3 &destination, int destinationOffset, bool interruptible, bool runFlag, const Vector3 &start, float a6, float a7, bool a8, bool *isRunningFlag, bool async);
+ bool walkTo(bool runFlag, const Vector3 &destination, bool a3);
+ bool loopWalkToActor(int otherActorId, int destinationOffset, int interruptible, bool runFlag, bool a5, bool *isRunningFlag);
+ bool loopWalkToItem(int itemId, int destinationOffset, int interruptible, bool runFlag, bool a5, bool *isRunningFlag);
+ bool loopWalkToSceneObject(const char *objectName, int destinationOffset, bool interruptible, bool runFlag, bool a5, bool *isRunningFlag);
+ bool loopWalkToWaypoint(int waypointId, int destinationOffset, int interruptible, bool runFlag, bool a5, bool *isRunningFlag);
+ bool loopWalkToXYZ(const Vector3 &destination, int destinationOffset, bool interruptible, bool runFlag, bool a5, bool *isRunningFlag);
+ bool asyncWalkToWaypoint(int waypointId, int destinationOffset, bool runFlag, bool a5);
+ void asyncWalkToXYZ(const Vector3 &destination, int destinationOffset, bool runFlag, int a6);
void run();
bool tick(bool forceUpdate, Common::Rect *screenRect);