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author | Peter Kohaut | 2017-04-02 18:17:43 +0200 |
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committer | Peter Kohaut | 2017-04-02 18:19:26 +0200 |
commit | 027dc4c38c033dcae3dd0ed485b56f587ee05b44 (patch) | |
tree | 286f20a767d4ea56c1e6d22c46b93e15cff330a3 /engines/bladerunner/actor_clues.h | |
parent | 06be112b22531f2658dbec0362beb66c32c0db9c (diff) | |
download | scummvm-rg350-027dc4c38c033dcae3dd0ed485b56f587ee05b44.tar.gz scummvm-rg350-027dc4c38c033dcae3dd0ed485b56f587ee05b44.tar.bz2 scummvm-rg350-027dc4c38c033dcae3dd0ed485b56f587ee05b44.zip |
BLADERUNNER: fixed lighting cache
actors can be now partially illuminated (per slice), it iss visible in scene rc02 in the right part of the room
Diffstat (limited to 'engines/bladerunner/actor_clues.h')
-rw-r--r-- | engines/bladerunner/actor_clues.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/actor_clues.h b/engines/bladerunner/actor_clues.h index 26510ecd33..f7ec877ad2 100644 --- a/engines/bladerunner/actor_clues.h +++ b/engines/bladerunner/actor_clues.h @@ -31,7 +31,7 @@ namespace BladeRunner { struct ActorClue { int _clueId; - int _field1; + int _weight; int _fromActorId; int _field3; int _field4; @@ -55,12 +55,12 @@ public: ~ActorClues(); void add(int actorId, int clueId, int unknown, bool acquired, bool unknownFlag, int fromActorId); - void acquire(int clueId, char flag2, int fromActorId); + void acquire(int clueId, bool flag2, int fromActorId); void lose(int clueId); bool isAcquired(int clueId); int getFromActorId(int clueId); bool isFlag2(int clueId); - bool isFlag3(int clueId); + bool isViewed(int clueId); bool isFlag4(int clueId); int getField1(int clueId); |