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authorPeter Kohaut2018-11-21 23:16:15 +0100
committerPeter Kohaut2018-11-24 08:39:03 +0100
commit824ecc0aad325c54f34c8fb7f64cf4df71c53090 (patch)
tree109abb14609bacaac2c0b1b2ed42e67a8cd2c5ec /engines/bladerunner/actor_clues.h
parent44b68a0aeb92d6dc6b6d1b3260ec5f82c529b9f0 (diff)
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BLADERUNNER: Preliminary saving & loading support
Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game.
Diffstat (limited to 'engines/bladerunner/actor_clues.h')
-rw-r--r--engines/bladerunner/actor_clues.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/actor_clues.h b/engines/bladerunner/actor_clues.h
index 76690329d3..88af222724 100644
--- a/engines/bladerunner/actor_clues.h
+++ b/engines/bladerunner/actor_clues.h
@@ -60,9 +60,10 @@ public:
};
public:
- ActorClues(BladeRunnerEngine *_vm, int cluesType);
+ ActorClues(BladeRunnerEngine *_vm, int cluesLimit);
void add(int actorId, int clueId, int unknown, bool acquired, bool unknownFlag, int fromActorId);
+ bool exists(int clueId) const;
void acquire(int clueId, bool flag2, int fromActorId);
void lose(int clueId);
@@ -95,7 +96,6 @@ public:
void load(SaveFileReadStream &f);
private:
- bool exists(int clueId) const;
int findClueIndex(int clueId) const;
void remove(int clueIndex);
};