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author | Peter Kohaut | 2017-08-24 23:43:47 +0200 |
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committer | Peter Kohaut | 2017-08-24 23:43:47 +0200 |
commit | 0da18320af79b6ca8a47248442d106674b5ab860 (patch) | |
tree | 504d769edcf92fc4cbceddfbcdda038ecc040ced /engines/bladerunner/actor_combat.h | |
parent | c9b4089ccb0b60389446e07f7f9421e3a7180129 (diff) | |
download | scummvm-rg350-0da18320af79b6ca8a47248442d106674b5ab860.tar.gz scummvm-rg350-0da18320af79b6ca8a47248442d106674b5ab860.tar.bz2 scummvm-rg350-0da18320af79b6ca8a47248442d106674b5ab860.zip |
BLADERUNNER: Added audio mixer & various fixes
Audio mixer is supporting fading and pan animation
Added support for skipping speech by pressing Return
Added proper support for ambient sounds
Added more code to the dialogue menu
Added tooltips to the Spinner
Fixed calculation of volume and pan of walk steps
Code cleanup & formatting
Diffstat (limited to 'engines/bladerunner/actor_combat.h')
-rw-r--r-- | engines/bladerunner/actor_combat.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/actor_combat.h b/engines/bladerunner/actor_combat.h index ee29bf4f0e..3763f46be8 100644 --- a/engines/bladerunner/actor_combat.h +++ b/engines/bladerunner/actor_combat.h @@ -23,12 +23,12 @@ #ifndef BLADERUNNER_ACTOR_COMBAT_H #define BLADERUNNER_ACTOR_COMBAT_H -#include "bladerunner/bladerunner.h" - #include "bladerunner/vector.h" namespace BladeRunner { +class BladeRunnerEngine; + class ActorCombat { BladeRunnerEngine *_vm; |