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author | Peter Kohaut | 2018-03-24 17:20:27 +0100 |
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committer | Peter Kohaut | 2018-03-24 17:28:34 +0100 |
commit | 5e9985bd6e4d136ec20e5e3be7589d34051227f1 (patch) | |
tree | e8b8f70ad0f509ec7b919c68c2f09bd2bbf0e8a1 /engines/bladerunner/actor_combat.h | |
parent | 2a646f8cc287a98f90e561ce8072c2af4322fd22 (diff) | |
download | scummvm-rg350-5e9985bd6e4d136ec20e5e3be7589d34051227f1.tar.gz scummvm-rg350-5e9985bd6e4d136ec20e5e3be7589d34051227f1.tar.bz2 scummvm-rg350-5e9985bd6e4d136ec20e5e3be7589d34051227f1.zip |
BLADERUNNER: Load game methods
save methods update
replaced few char* with Common::String
changed few pointers to references
Diffstat (limited to 'engines/bladerunner/actor_combat.h')
-rw-r--r-- | engines/bladerunner/actor_combat.h | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/engines/bladerunner/actor_combat.h b/engines/bladerunner/actor_combat.h index a621c3d6ff..2f65f1904d 100644 --- a/engines/bladerunner/actor_combat.h +++ b/engines/bladerunner/actor_combat.h @@ -28,7 +28,8 @@ namespace BladeRunner { class BladeRunnerEngine; -class SaveFile; +class SaveFileReadStream; +class SaveFileWriteStream; class ActorCombat { BladeRunnerEngine *_vm; @@ -36,7 +37,7 @@ class ActorCombat { int _actorId; bool _active; int _state; - int _rangedAttack; + bool _rangedAttack; int _enemyId; int _waypointType; int _damage; @@ -66,10 +67,11 @@ public: void tick(); - void save(SaveFile &f); - void hitAttempt(); + void save(SaveFileWriteStream &f); + void load(SaveFileReadStream &f); + private: void reset(); |