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author | Peter Kohaut | 2016-09-10 18:16:17 +0200 |
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committer | Eugene Sandulenko | 2016-09-29 22:33:40 +0200 |
commit | b67bca20b5db7f3d6473341efd7fabfa6532f465 (patch) | |
tree | 6fbbd28dc707dac1c3cacde2e8622cceea6d1b0f /engines/bladerunner/actor_combat.h | |
parent | 2888d0b3460cdca2dd52f8d6aa94b429d46345ad (diff) | |
download | scummvm-rg350-b67bca20b5db7f3d6473341efd7fabfa6532f465.tar.gz scummvm-rg350-b67bca20b5db7f3d6473341efd7fabfa6532f465.tar.bz2 scummvm-rg350-b67bca20b5db7f3d6473341efd7fabfa6532f465.zip |
BLADERUNNER: Pull in changes from madmoose
Diffstat (limited to 'engines/bladerunner/actor_combat.h')
-rw-r--r-- | engines/bladerunner/actor_combat.h | 115 |
1 files changed, 58 insertions, 57 deletions
diff --git a/engines/bladerunner/actor_combat.h b/engines/bladerunner/actor_combat.h index 0f6ccc9102..37fc57742a 100644 --- a/engines/bladerunner/actor_combat.h +++ b/engines/bladerunner/actor_combat.h @@ -1,24 +1,24 @@ /* ScummVM - Graphic Adventure Engine -* -* ScummVM is the legal property of its developers, whose names -* are too numerous to list here. Please refer to the COPYRIGHT -* file distributed with this source distribution. -* -* This program is free software; you can redistribute it and/or -* modify it under the terms of the GNU General Public License -* as published by the Free Software Foundation; either version 2 -* of the License, or (at your option) any later version. -* -* This program is distributed in the hope that it will be useful, -* but WITHOUT ANY WARRANTY; without even the implied warranty of -* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -* GNU General Public License for more details. -* -* You should have received a copy of the GNU General Public License -* along with this program; if not, write to the Free Software -* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -* -*/ + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ #ifndef BLADERUNNER_ACTOR_COMBAT_H #define BLADERUNNER_ACTOR_COMBAT_H @@ -28,45 +28,46 @@ #include "bladerunner/vector.h" namespace BladeRunner { - - class ActorCombat - { - BladeRunnerEngine *_vm; - private: - int _actorId; - int _combatOn; - int _field2; - int _field3; - int _otherActorId; - int _field5; - int _field6; - int _field7; - int _field8; - int _field9; - int _field10; - int _field11; - int _field12; - int _actorHp; - int _field14; - int _field15; - Vector3 actorPosition; - Vector3 otherActorPosition; - int _availableCoversCount; - int _availableFleeWaypointsCount; - int _field24; - public: - ActorCombat(BladeRunnerEngine *vm); - ~ActorCombat(); - - void setup(); +class ActorCombat +{ + BladeRunnerEngine *_vm; - void hitAttempt(); - - void combatOn(int actorId, int a3, int a4, int otherActorId, int a6, int a7, int a8, int a9, int a10, int a11, int a12); - void combatOff(); +private: + int _actorId; + int _combatOn; + int _field2; + int _field3; + int _otherActorId; + int _field5; + int _field6; + int _field7; + int _field8; + int _field9; + int _field10; + int _field11; + int _field12; + int _actorHp; + int _field14; + int _field15; + Vector3 actorPosition; + Vector3 otherActorPosition; + int _availableCoversCount; + int _availableFleeWaypointsCount; + int _field24; - }; -} +public: + ActorCombat(BladeRunnerEngine *vm); + ~ActorCombat(); + + void setup(); + + void hitAttempt(); + + void combatOn(int actorId, int a3, int a4, int otherActorId, int a6, int a7, int a8, int a9, int a10, int a11, int a12); + void combatOff(); +}; + +} // End of namespace BladeRunner #endif |