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authorPeter Kohaut2018-11-24 17:17:25 +0100
committerPeter Kohaut2018-11-24 17:19:40 +0100
commit88fa8c3c5cfbcfcdac5f692bd5a7bbd736dfd641 (patch)
tree28f97cc86559910ce6d25fd807fc6c5a1fd2e02e /engines/bladerunner/actor_dialogue_queue.h
parent79b7de93e70de5ad49e4db86b90b438e1cb7e5e4 (diff)
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BLADERUNNER: Fixed ambient sounds after load
After loading a game, ambient sounds stoped playing, now they are working properly. Also some smaller compiler warnings were fixed.
Diffstat (limited to 'engines/bladerunner/actor_dialogue_queue.h')
-rw-r--r--engines/bladerunner/actor_dialogue_queue.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/actor_dialogue_queue.h b/engines/bladerunner/actor_dialogue_queue.h
index 832bcc9dab..e45663275a 100644
--- a/engines/bladerunner/actor_dialogue_queue.h
+++ b/engines/bladerunner/actor_dialogue_queue.h
@@ -32,7 +32,7 @@ class SaveFileReadStream;
class SaveFileWriteStream;
class ActorDialogueQueue {
- static const int kMaxEntries = 25;
+ static const uint kMaxEntries = 25;
struct Entry {
bool isNotPause;