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author | Peter Kohaut | 2018-11-24 17:17:25 +0100 |
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committer | Peter Kohaut | 2018-11-24 17:19:40 +0100 |
commit | 88fa8c3c5cfbcfcdac5f692bd5a7bbd736dfd641 (patch) | |
tree | 28f97cc86559910ce6d25fd807fc6c5a1fd2e02e /engines/bladerunner/actor_dialogue_queue.h | |
parent | 79b7de93e70de5ad49e4db86b90b438e1cb7e5e4 (diff) | |
download | scummvm-rg350-88fa8c3c5cfbcfcdac5f692bd5a7bbd736dfd641.tar.gz scummvm-rg350-88fa8c3c5cfbcfcdac5f692bd5a7bbd736dfd641.tar.bz2 scummvm-rg350-88fa8c3c5cfbcfcdac5f692bd5a7bbd736dfd641.zip |
BLADERUNNER: Fixed ambient sounds after load
After loading a game, ambient sounds stoped playing, now they are
working properly.
Also some smaller compiler warnings were fixed.
Diffstat (limited to 'engines/bladerunner/actor_dialogue_queue.h')
-rw-r--r-- | engines/bladerunner/actor_dialogue_queue.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/actor_dialogue_queue.h b/engines/bladerunner/actor_dialogue_queue.h index 832bcc9dab..e45663275a 100644 --- a/engines/bladerunner/actor_dialogue_queue.h +++ b/engines/bladerunner/actor_dialogue_queue.h @@ -32,7 +32,7 @@ class SaveFileReadStream; class SaveFileWriteStream; class ActorDialogueQueue { - static const int kMaxEntries = 25; + static const uint kMaxEntries = 25; struct Entry { bool isNotPause; |