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authorPeter Kohaut2018-03-06 00:07:42 +0100
committerPeter Kohaut2018-03-06 00:29:20 +0100
commite232f13f5dd7c9119d0355cb93ff1cc2c705d16e (patch)
treeccf3189fd328d8535eb44218da6fc30b26475611 /engines/bladerunner/actor_dialogue_queue.h
parent225cad379f2af109c84220ddb998035551ee29b2 (diff)
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BLADERUNNER: Added Zuben actor
Fixed animation position update Added goal & anim commands to console
Diffstat (limited to 'engines/bladerunner/actor_dialogue_queue.h')
-rw-r--r--engines/bladerunner/actor_dialogue_queue.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/actor_dialogue_queue.h b/engines/bladerunner/actor_dialogue_queue.h
index 0a700217b9..841ca8a48e 100644
--- a/engines/bladerunner/actor_dialogue_queue.h
+++ b/engines/bladerunner/actor_dialogue_queue.h
@@ -56,7 +56,7 @@ public:
ActorDialogueQueue(BladeRunnerEngine *vm);
~ActorDialogueQueue();
- void add(int actorId, int speechId, int animationMode);
+ void add(int actorId, int sentenceId, int animationMode);
void addPause(int delay);
void flush(int a1, bool callScript);
void tick();