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author | Peter Kohaut | 2018-02-18 22:18:41 +0100 |
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committer | Peter Kohaut | 2018-02-18 22:20:16 +0100 |
commit | 7090841ccc43c64d5a1d9058071ebccaf6b52fc2 (patch) | |
tree | 44fb7798096b66646039a34c6d4756e091bc700b /engines/bladerunner/actor_walk.cpp | |
parent | 1d69120112e16a74a9d101a0d4d9de04196d29de (diff) | |
download | scummvm-rg350-7090841ccc43c64d5a1d9058071ebccaf6b52fc2.tar.gz scummvm-rg350-7090841ccc43c64d5a1d9058071ebccaf6b52fc2.tar.bz2 scummvm-rg350-7090841ccc43c64d5a1d9058071ebccaf6b52fc2.zip |
BLADERUNNER: Support for running
Fixed Runciter idle state
Fixed movement track delay
Basic combat support
Diffstat (limited to 'engines/bladerunner/actor_walk.cpp')
-rw-r--r-- | engines/bladerunner/actor_walk.cpp | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/engines/bladerunner/actor_walk.cpp b/engines/bladerunner/actor_walk.cpp index fccc8e22b3..3a2327a8df 100644 --- a/engines/bladerunner/actor_walk.cpp +++ b/engines/bladerunner/actor_walk.cpp @@ -37,8 +37,8 @@ namespace BladeRunner { ActorWalk::ActorWalk(BladeRunnerEngine *vm) { _vm = vm; - _walking = 0; - _running = 0; + _walking = false; + _running = false; _facing = -1; _status = 0; @@ -228,6 +228,16 @@ void ActorWalk::stop(int actorId, bool immediately, int combatAnimationMode, int } } +void ActorWalk::run(int actorId) { + _running = true; + + int animationMode = kAnimationModeRun; + if (_vm->_actors[actorId]->inCombat()) { + animationMode = kAnimationModeCombatRun; + } + _vm->_actors[actorId]->changeAnimationMode(animationMode, false); +} + bool ActorWalk::isXYZEmpty(float x, float y, float z, int actorId) const { if (_vm->_scene->_set->findWalkbox(x, z) == -1) { return true; |