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author | Peter Kohaut | 2018-03-24 17:20:27 +0100 |
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committer | Peter Kohaut | 2018-03-24 17:28:34 +0100 |
commit | 5e9985bd6e4d136ec20e5e3be7589d34051227f1 (patch) | |
tree | e8b8f70ad0f509ec7b919c68c2f09bd2bbf0e8a1 /engines/bladerunner/actor_walk.h | |
parent | 2a646f8cc287a98f90e561ce8072c2af4322fd22 (diff) | |
download | scummvm-rg350-5e9985bd6e4d136ec20e5e3be7589d34051227f1.tar.gz scummvm-rg350-5e9985bd6e4d136ec20e5e3be7589d34051227f1.tar.bz2 scummvm-rg350-5e9985bd6e4d136ec20e5e3be7589d34051227f1.zip |
BLADERUNNER: Load game methods
save methods update
replaced few char* with Common::String
changed few pointers to references
Diffstat (limited to 'engines/bladerunner/actor_walk.h')
-rw-r--r-- | engines/bladerunner/actor_walk.h | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/engines/bladerunner/actor_walk.h b/engines/bladerunner/actor_walk.h index 265421458f..45298e2794 100644 --- a/engines/bladerunner/actor_walk.h +++ b/engines/bladerunner/actor_walk.h @@ -29,7 +29,8 @@ namespace BladeRunner { class BladeRunnerEngine; -class SaveFile; +class SaveFileReadStream; +class SaveFileWriteStream; class ActorWalk { BladeRunnerEngine *_vm; @@ -61,7 +62,9 @@ public: void stop(int actorId, bool immediately, int combatAnimationMode, int animationMode); void run(int actorId); - void save(SaveFile &f); + void save(SaveFileWriteStream &f); + void load(SaveFileReadStream &f); + private: int nextOnPath(int actorId, const Vector3 &from, const Vector3 &to, Vector3 &next) const; |