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author | Peter Kohaut | 2016-10-04 02:21:08 +0200 |
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committer | Peter Kohaut | 2016-10-04 18:15:57 +0200 |
commit | 6547c35e15252fd24f260ebd6b8f01d9edd01aa2 (patch) | |
tree | 89fec132f3325fed022c4f7bd7fd003942604352 /engines/bladerunner/adq.cpp | |
parent | 281c19ab036f387a99192594aa645e696009f40b (diff) | |
download | scummvm-rg350-6547c35e15252fd24f260ebd6b8f01d9edd01aa2.tar.gz scummvm-rg350-6547c35e15252fd24f260ebd6b8f01d9edd01aa2.tar.bz2 scummvm-rg350-6547c35e15252fd24f260ebd6b8f01d9edd01aa2.zip |
BLADERUNNER: trying to figure out walking, added structures for obstacles used for pathfinding, fixed bug in searching for walkboxes
Diffstat (limited to 'engines/bladerunner/adq.cpp')
-rw-r--r-- | engines/bladerunner/adq.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/adq.cpp b/engines/bladerunner/adq.cpp index b8611ee665..ca72497b99 100644 --- a/engines/bladerunner/adq.cpp +++ b/engines/bladerunner/adq.cpp @@ -32,7 +32,7 @@ namespace BladeRunner { -ADQ::ADQEntry::ADQEntry() { +ADQEntry::ADQEntry() { this->_isNotPause = false; this->_isPause = false; this->_actorId = -1; |