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authorPeter Kohaut2016-10-04 02:21:08 +0200
committerPeter Kohaut2016-10-04 18:15:57 +0200
commit6547c35e15252fd24f260ebd6b8f01d9edd01aa2 (patch)
tree89fec132f3325fed022c4f7bd7fd003942604352 /engines/bladerunner/adq.h
parent281c19ab036f387a99192594aa645e696009f40b (diff)
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BLADERUNNER: trying to figure out walking, added structures for obstacles used for pathfinding, fixed bug in searching for walkboxes
Diffstat (limited to 'engines/bladerunner/adq.h')
-rw-r--r--engines/bladerunner/adq.h23
1 files changed, 11 insertions, 12 deletions
diff --git a/engines/bladerunner/adq.h b/engines/bladerunner/adq.h
index b0619c7650..f4e69df684 100644
--- a/engines/bladerunner/adq.h
+++ b/engines/bladerunner/adq.h
@@ -28,22 +28,21 @@ namespace BladeRunner {
class BladeRunnerEngine;
+struct ADQEntry {
+ bool _isNotPause;
+ bool _isPause;
+ int _actorId;
+ int _sentenceId;
+ int _animationMode;
+ int _delay;
+
+ ADQEntry();
+};
+
// actor dialogue queue??
class ADQ {
BladeRunnerEngine *_vm;
- class ADQEntry {
- public:
- bool _isNotPause;
- bool _isPause;
- int _actorId;
- int _sentenceId;
- int _animationMode;
- int _delay;
-
- ADQEntry();
- };
-
Common::Array<ADQEntry> _entries;
bool _isNotPause;