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author | Peter Kohaut | 2016-10-04 02:21:08 +0200 |
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committer | Peter Kohaut | 2016-10-04 18:15:57 +0200 |
commit | 6547c35e15252fd24f260ebd6b8f01d9edd01aa2 (patch) | |
tree | 89fec132f3325fed022c4f7bd7fd003942604352 /engines/bladerunner/adq.h | |
parent | 281c19ab036f387a99192594aa645e696009f40b (diff) | |
download | scummvm-rg350-6547c35e15252fd24f260ebd6b8f01d9edd01aa2.tar.gz scummvm-rg350-6547c35e15252fd24f260ebd6b8f01d9edd01aa2.tar.bz2 scummvm-rg350-6547c35e15252fd24f260ebd6b8f01d9edd01aa2.zip |
BLADERUNNER: trying to figure out walking, added structures for obstacles used for pathfinding, fixed bug in searching for walkboxes
Diffstat (limited to 'engines/bladerunner/adq.h')
-rw-r--r-- | engines/bladerunner/adq.h | 23 |
1 files changed, 11 insertions, 12 deletions
diff --git a/engines/bladerunner/adq.h b/engines/bladerunner/adq.h index b0619c7650..f4e69df684 100644 --- a/engines/bladerunner/adq.h +++ b/engines/bladerunner/adq.h @@ -28,22 +28,21 @@ namespace BladeRunner { class BladeRunnerEngine; +struct ADQEntry { + bool _isNotPause; + bool _isPause; + int _actorId; + int _sentenceId; + int _animationMode; + int _delay; + + ADQEntry(); +}; + // actor dialogue queue?? class ADQ { BladeRunnerEngine *_vm; - class ADQEntry { - public: - bool _isNotPause; - bool _isPause; - int _actorId; - int _sentenceId; - int _animationMode; - int _delay; - - ADQEntry(); - }; - Common::Array<ADQEntry> _entries; bool _isNotPause; |