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author | Peter Kohaut | 2017-08-24 23:43:47 +0200 |
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committer | Peter Kohaut | 2017-08-24 23:43:47 +0200 |
commit | 0da18320af79b6ca8a47248442d106674b5ab860 (patch) | |
tree | 504d769edcf92fc4cbceddfbcdda038ecc040ced /engines/bladerunner/ambient_sounds.cpp | |
parent | c9b4089ccb0b60389446e07f7f9421e3a7180129 (diff) | |
download | scummvm-rg350-0da18320af79b6ca8a47248442d106674b5ab860.tar.gz scummvm-rg350-0da18320af79b6ca8a47248442d106674b5ab860.tar.bz2 scummvm-rg350-0da18320af79b6ca8a47248442d106674b5ab860.zip |
BLADERUNNER: Added audio mixer & various fixes
Audio mixer is supporting fading and pan animation
Added support for skipping speech by pressing Return
Added proper support for ambient sounds
Added more code to the dialogue menu
Added tooltips to the Spinner
Fixed calculation of volume and pan of walk steps
Code cleanup & formatting
Diffstat (limited to 'engines/bladerunner/ambient_sounds.cpp')
-rw-r--r-- | engines/bladerunner/ambient_sounds.cpp | 258 |
1 files changed, 190 insertions, 68 deletions
diff --git a/engines/bladerunner/ambient_sounds.cpp b/engines/bladerunner/ambient_sounds.cpp index aaf6c016d3..7790b03506 100644 --- a/engines/bladerunner/ambient_sounds.cpp +++ b/engines/bladerunner/ambient_sounds.cpp @@ -34,7 +34,7 @@ namespace BladeRunner { #define NON_LOOPING_SOUNDS 25 #define LOOPING_SOUNDS 3 -AmbientSounds::AmbientSounds(BladeRunnerEngine *vm) : _vm(vm) { +AmbientSounds::AmbientSounds(BladeRunnerEngine *vm) : _vm(vm) { _nonLoopingSounds = new NonLoopingSound[NON_LOOPING_SOUNDS]; _loopingSounds = new LoopingSound[LOOPING_SOUNDS]; _ambientVolume = 65; @@ -64,45 +64,133 @@ static inline void sort(int &a, int &b) { } void AmbientSounds::addSound( - int id, - int timeRangeBegin, int timeRangeEnd, - int volumeRangeBegin, int volumeRangeEnd, - int unk1RangeBegin, int unk1RangeEnd, - int unk2RangeBegin, int unk2RangeEnd, - int priority, int unk3) { - const char *name = _vm->_gameInfo->getSfxTrack(id); - - sort(volumeRangeBegin, volumeRangeEnd); - sort(unk1RangeBegin, unk1RangeEnd); - sort(unk2RangeBegin, unk2RangeEnd); + int sfxId, + int timeMin, int timeMax, + int volumeMin, int volumeMax, + int panStartMin, int panStartMax, + int panEndMin, int panEndMax, + int priority, int unk) { + const char *name = _vm->_gameInfo->getSfxTrack(sfxId); + + sort(volumeMin, volumeMax); + sort(panStartMin, panStartMax); + sort(panEndMin, panEndMax); addSoundByName( - name, - timeRangeBegin, timeRangeEnd, - volumeRangeBegin, volumeRangeEnd, - unk1RangeBegin, unk1RangeEnd, - unk2RangeBegin, unk2RangeEnd, - priority, unk3 - ); + name, + timeMin, timeMax, + volumeMin, volumeMax, + panStartMin, panStartMax, + panEndMin, panEndMax, + priority, unk + ); } -void AmbientSounds::addLoopingSound(int sfx_id, int volume, int unk, int fadeInTime) { - const char *name = _vm->_gameInfo->getSfxTrack(sfx_id); +void AmbientSounds::removeNonLoopingSound(int sfxId, bool stopPlaying) { + const char *name = _vm->_gameInfo->getSfxTrack(sfxId); + int32 hash = mix_id(name); + int index = findNonLoopingTrackByHash(hash); + if (index >= 0) { + removeNonLoopingSoundByIndex(index, stopPlaying); + } +} + +void AmbientSounds::removeAllNonLoopingSounds(bool stopPlaying) { + for (int i = 0; i < NON_LOOPING_SOUNDS; i++) { + removeNonLoopingSoundByIndex(i, stopPlaying); + } +} + +void AmbientSounds::addSpeech(int actorId, int sentenceId, int timeMin, int timeMax, int volumeMin, int volumeMax, int panStartMin, int panStartMax, int panEndMin, int panEndMax, int priority, int unk) { + sort(volumeMin, volumeMax); + sort(panStartMin, panStartMax); + sort(panEndMin, panEndMax); + + char name[13]; + sprintf(name, "%02d-%04d.AUD", actorId, sentenceId); //TODO somewhere here should be also language code + addSoundByName(name, + timeMin, timeMax, + volumeMin, volumeMax, + panStartMin, panStartMax, + panEndMin, panEndMax, + priority, unk); +} + +void AmbientSounds::playSound(int sfxId, int volume, int panStart, int panEnd, int priority) { + const char *name = _vm->_gameInfo->getSfxTrack(sfxId); + + _vm->_audioPlayer->playAud(name, volume * _ambientVolume / 100, panStart, panEnd, priority, AudioPlayer::OVERRIDE_VOLUME); +} + +void AmbientSounds::addLoopingSound(int sfxId, int volume, int pan, int delay) { + const char *name = _vm->_gameInfo->getSfxTrack(sfxId); int32 hash = mix_id(name); - if (findLoopingTrackByHash(hash) >= 0) + if (findLoopingTrackByHash(hash) >= 0) { return; + } int i = findAvailableLoopingTrack(); - if (i == -1) + if (i == -1) { return; + } + LoopingSound &track = _loopingSounds[i]; + + track.isActive = true; + strcpy(track.name, name); + track.hash = hash; + track.pan = pan; + track.volume = volume; + + int actualVolumeStart = volume * _ambientVolume / 100; + int actualVolumeEnd = actualVolumeStart; + + if (delay > 0) { + actualVolumeStart = 0; + } + + track.audioPlayerTrack = _vm->_audioPlayer->playAud(name, actualVolumeStart, pan, pan, 99, AudioPlayer::LOOP | AudioPlayer::OVERRIDE_VOLUME); + + if (track.audioPlayerTrack == -1) { + removeLoopingSoundByIndex(i, 0); + } else { + if (delay) { + _vm->_audioPlayer->adjustVolume(track.audioPlayerTrack, actualVolumeEnd, delay, false); + } + } +} + +void AmbientSounds::adjustLoopingSound(int sfxId, int volume, int pan, int delay) { + const char *name = _vm->_gameInfo->getSfxTrack(sfxId); + int32 hash = mix_id(name); + int index = findLoopingTrackByHash(hash); - int actualVolume = volume * _ambientVolume / 100; + if (index >= 0 && _loopingSounds[index].audioPlayerTrack != -1 && _vm->_audioPlayer->isActive(_loopingSounds[index].audioPlayerTrack)) { + if (volume != -1) { + _loopingSounds[index].volume = volume; + _vm->_audioPlayer->adjustVolume(_loopingSounds[index].audioPlayerTrack, _ambientVolume * volume / 100, delay, false); + } + if (pan != -101) { + _loopingSounds[index].pan = pan; + _vm->_audioPlayer->adjustPan(_loopingSounds[index].audioPlayerTrack, pan, delay); + } + } +} - int balance = 0; +void AmbientSounds::removeLoopingSound(int sfxId, int delay) { + const char *name = _vm->_gameInfo->getSfxTrack(sfxId); + int32 hash = mix_id(name); + int index = findLoopingTrackByHash(hash); + if (index >= 0) { + removeLoopingSoundByIndex(index, delay); + } +} - _vm->_audioPlayer->playAud(name, actualVolume, balance, balance, 100, AudioPlayer::LOOP | AudioPlayer::OVERRIDE_VOLUME); +void AmbientSounds::removeAllLoopingSounds(int delay) { + for (int i = 0; i < LOOPING_SOUNDS; i++) { + removeLoopingSoundByIndex(i, delay); + } } void AmbientSounds::tick() { @@ -111,37 +199,38 @@ void AmbientSounds::tick() { for (int i = 0; i != NON_LOOPING_SOUNDS; ++i) { NonLoopingSound &track = _nonLoopingSounds[i]; - if (!track.isActive || track.nextPlayTime > now) + if (!track.isActive || track.nextPlayTime > now) { continue; + } - int pan1, pan2; - - pan1 = _vm->_rnd.getRandomNumberRng(track.pan1begin, track.pan1end); - if (track.pan2begin == -101) { - pan2 = pan1; + int panEnd; + int panStart = _vm->_rnd.getRandomNumberRng(track.panStartMin, track.panStartMax); + if (track.panEndMin == -101) { + panEnd = panStart; } else { - pan2 = _vm->_rnd.getRandomNumberRng(track.pan2begin, track.pan2end); + panEnd = _vm->_rnd.getRandomNumberRng(track.panEndMin, track.panEndMax); } - track.volume = _vm->_rnd.getRandomNumberRng(track.volume1, track.volume2); + track.volume = _vm->_rnd.getRandomNumberRng(track.volumeMin, track.volumeMax); - track.audio_player_track = _vm->_audioPlayer->playAud( - track.name, - track.volume * _ambientVolume / 100, - pan1, pan2, - track.priority, - AudioPlayer::OVERRIDE_VOLUME - ); - - track.nextPlayTime = now + _vm->_rnd.getRandomNumberRng(track.time1, track.time2); + track.audioPlayerTrack = _vm->_audioPlayer->playAud( + track.name, + track.volume * _ambientVolume / 100, + panStart, + panEnd, + track.priority, + AudioPlayer::OVERRIDE_VOLUME + ); + track.nextPlayTime = now + _vm->_rnd.getRandomNumberRng(track.timeMin, track.timeMax); } } int AmbientSounds::findAvailableNonLoopingTrack() { for (int i = 0; i != NON_LOOPING_SOUNDS; ++i) { - if (!_nonLoopingSounds[i].isActive) + if (!_nonLoopingSounds[i].isActive) { return i; + } } return -1; @@ -151,8 +240,9 @@ int AmbientSounds::findNonLoopingTrackByHash(int32 hash) { for (int i = 0; i != NON_LOOPING_SOUNDS; ++i) { NonLoopingSound &track = _nonLoopingSounds[i]; - if (track.isActive && track.hash == hash) + if (track.isActive && track.hash == hash) { return i; + } } return -1; @@ -160,8 +250,9 @@ int AmbientSounds::findNonLoopingTrackByHash(int32 hash) { int AmbientSounds::findAvailableLoopingTrack() { for (int i = 0; i != LOOPING_SOUNDS; ++i) { - if (!_loopingSounds[i].isActive) + if (!_loopingSounds[i].isActive) { return i; + } } return -1; @@ -171,46 +262,77 @@ int AmbientSounds::findLoopingTrackByHash(int32 hash) { for (int i = 0; i != LOOPING_SOUNDS; ++i) { LoopingSound &track = _loopingSounds[i]; - if (track.isActive && track.hash == hash) + if (track.isActive && track.hash == hash) { return i; + } } return -1; } void AmbientSounds::addSoundByName( - const char *name, - int timeRangeBegin, int timeRangeEnd, - int volumeRangeBegin, int volumeRangeEnd, - int pan1begin, int pan1end, - int pan2begin, int pan2end, - int priority, int unk3) { + const char *name, + int timeMin, int timeMax, + int volumeMin, int volumeMax, + int panStartMin, int panStartMax, + int panEndMin, int panEndMax, + int priority, int unk) { if (strlen(name) > 12) { error("AmbientSounds::addSoundByName: Overlong name '%s'", name); } int i = findAvailableNonLoopingTrack(); - if (i < 0) + if (i < 0) { return; + } NonLoopingSound &track = _nonLoopingSounds[i]; - uint32 now = g_system->getMillis(); + uint32 now = _vm->getTotalPlayTime(); - track.isActive = true; + track.isActive = true; strcpy(track.name, name); - track.hash = mix_id(name); - track.time1 = 1000 * timeRangeBegin; - track.time2 = 1000 * timeRangeEnd; - track.nextPlayTime = now + _vm->_rnd.getRandomNumberRng(track.time1, track.time2); - track.volume1 = volumeRangeBegin; - track.volume2 = volumeRangeEnd; - track.volume = 0; - track.pan1begin = pan1begin; - track.pan1end = pan1end; - track.pan2begin = pan2begin; - track.pan2end = pan2end; - track.priority = priority; + track.hash = mix_id(name); + track.timeMin = 1000 * timeMin; + track.timeMax = 1000 * timeMax; + track.nextPlayTime = now + _vm->_rnd.getRandomNumberRng(track.timeMin, track.timeMax); + track.volumeMin = volumeMin; + track.volumeMax = volumeMax; + track.volume = 0; + track.panStartMin = panStartMin; + track.panStartMax = panStartMax; + track.panEndMin = panEndMin; + track.panEndMax = panEndMax; + track.priority = priority; +} + +void AmbientSounds::removeNonLoopingSoundByIndex(int index, bool stopPlaying) { + NonLoopingSound &track = _nonLoopingSounds[index]; + if (stopPlaying) { + if (track.isActive && track.audioPlayerTrack != -1 && _vm->_audioPlayer->isActive(track.audioPlayerTrack)) { + _vm->_audioPlayer->stop(track.audioPlayerTrack, stopPlaying); + } + } + track.isActive = false; + track.audioPlayerTrack = -1; + // track.field_45 = 0; +} + +void AmbientSounds::removeLoopingSoundByIndex(int index, int delay) { + LoopingSound &track = _loopingSounds[index]; + if (track.isActive && track.audioPlayerTrack != -1 && _vm->_audioPlayer->isActive(track.audioPlayerTrack)) { + if (delay > 0) { + _vm->_audioPlayer->adjustVolume(track.audioPlayerTrack, 0, delay, false); + } else { + _vm->_audioPlayer->stop(track.audioPlayerTrack, false); + } + } + track.isActive = false; + track.name[0] = 0; + track.hash = 0; + track.audioPlayerTrack = -1; + track.volume = 0; + track.pan = 0; } } // End of namespace BladeRunner |