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authorThomas Fach-Pedersen2014-06-05 23:49:57 +0200
committerEugene Sandulenko2016-09-29 22:33:37 +0200
commit4b181e4bed3af7b7e32a8d4c9209d81ece366554 (patch)
tree2348a3abea4201c99bd3c869dbf920c4649cb5d6 /engines/bladerunner/ambient_sounds.h
parentd9453057abff91a30ff4fb427cadc21b5666c350 (diff)
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BLADERUNNER: First pass at slice animation renderer
Z-buffers are not being read from the VQA background yet, so z-buffer handling is faked for now.
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