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authorEugene Sandulenko2016-10-13 23:48:50 +0200
committerGitHub2016-10-13 23:48:50 +0200
commite89c76f63c25e4703a44489d987f1ce481e6d1cf (patch)
treeda4da5c0983098dfcdc2d5e8da21e6b05fa95727 /engines/bladerunner/aud_stream.h
parent72c4e0cd7af1ba08229e8c9ada68664847c59047 (diff)
parent577c3b56a528cd58e26882b8924b2a8b9d56148a (diff)
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Merge pull request #836 from peterkohaut/bladerunner
BLADERUNNER: added basic support for blade runner game
Diffstat (limited to 'engines/bladerunner/aud_stream.h')
-rw-r--r--engines/bladerunner/aud_stream.h63
1 files changed, 63 insertions, 0 deletions
diff --git a/engines/bladerunner/aud_stream.h b/engines/bladerunner/aud_stream.h
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+++ b/engines/bladerunner/aud_stream.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_AUD_STREAM_H
+#define BLADERUNNER_AUD_STREAM_H
+
+#include "bladerunner/adpcm_decoder.h"
+
+#include "audio/audiostream.h"
+#include "common/endian.h"
+#include "common/types.h"
+
+namespace BladeRunner {
+
+class AudioCache;
+
+class AudStream : public Audio::RewindableAudioStream {
+ byte *_data;
+ byte *_p;
+ byte *_end;
+ AudioCache *_cache;
+ int32 _hash;
+ byte _compressionType;
+ uint16 _deafBlockRemain;
+
+ ADPCMWestwoodDecoder _decoder;
+
+ void init(byte *data);
+
+public:
+ AudStream(byte *data);
+ AudStream(AudioCache *cache, int32 hash);
+ ~AudStream();
+
+ int readBuffer(int16 *buffer, const int numSamples);
+ bool isStereo() const { return false; }
+ int getRate() const { return READ_LE_UINT16(_data); };
+ bool endOfData() const { return _p == _end; }
+ bool rewind();
+};
+
+} // End of namespace BladeRunner
+
+#endif