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author | Eugene Sandulenko | 2016-10-13 23:48:50 +0200 |
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committer | GitHub | 2016-10-13 23:48:50 +0200 |
commit | e89c76f63c25e4703a44489d987f1ce481e6d1cf (patch) | |
tree | da4da5c0983098dfcdc2d5e8da21e6b05fa95727 /engines/bladerunner/aud_stream.h | |
parent | 72c4e0cd7af1ba08229e8c9ada68664847c59047 (diff) | |
parent | 577c3b56a528cd58e26882b8924b2a8b9d56148a (diff) | |
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Merge pull request #836 from peterkohaut/bladerunner
BLADERUNNER: added basic support for blade runner game
Diffstat (limited to 'engines/bladerunner/aud_stream.h')
-rw-r--r-- | engines/bladerunner/aud_stream.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/engines/bladerunner/aud_stream.h b/engines/bladerunner/aud_stream.h new file mode 100644 index 0000000000..3279bdada3 --- /dev/null +++ b/engines/bladerunner/aud_stream.h @@ -0,0 +1,63 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BLADERUNNER_AUD_STREAM_H +#define BLADERUNNER_AUD_STREAM_H + +#include "bladerunner/adpcm_decoder.h" + +#include "audio/audiostream.h" +#include "common/endian.h" +#include "common/types.h" + +namespace BladeRunner { + +class AudioCache; + +class AudStream : public Audio::RewindableAudioStream { + byte *_data; + byte *_p; + byte *_end; + AudioCache *_cache; + int32 _hash; + byte _compressionType; + uint16 _deafBlockRemain; + + ADPCMWestwoodDecoder _decoder; + + void init(byte *data); + +public: + AudStream(byte *data); + AudStream(AudioCache *cache, int32 hash); + ~AudStream(); + + int readBuffer(int16 *buffer, const int numSamples); + bool isStereo() const { return false; } + int getRate() const { return READ_LE_UINT16(_data); }; + bool endOfData() const { return _p == _end; } + bool rewind(); +}; + +} // End of namespace BladeRunner + +#endif |