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authorPeter Kohaut2019-02-21 20:37:23 +0100
committerPeter Kohaut2019-02-23 11:39:54 +0100
commitf70251819aa2e5e9715a25bf8c4ed26394a164cf (patch)
tree704615311301f80538c560da831d27962b3ca49a /engines/bladerunner/audio_player.cpp
parent68f9acad0de7758b1c00524e3ae63572f13463ba (diff)
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BLADERUNNER: Fixed CppCheck warnings
Rat interaction at UG15 is now working exactly as in the original game. Before the bridge didn't break if player shot the rat on it.
Diffstat (limited to 'engines/bladerunner/audio_player.cpp')
-rw-r--r--engines/bladerunner/audio_player.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/audio_player.cpp b/engines/bladerunner/audio_player.cpp
index df92be2d42..4507506888 100644
--- a/engines/bladerunner/audio_player.cpp
+++ b/engines/bladerunner/audio_player.cpp
@@ -76,8 +76,8 @@ void AudioPlayer::adjustVolume(int track, int volume, int delay, bool overrideVo
actualVolume = actualVolume * _sfxVolume / 100;
}
- _tracks[track].volume = volume;
- _vm->_audioMixer->adjustVolume(_tracks[track].channel, volume, 60 * delay);
+ _tracks[track].volume = actualVolume;
+ _vm->_audioMixer->adjustVolume(_tracks[track].channel, actualVolume, 60 * delay);
}
void AudioPlayer::adjustPan(int track, int pan, int delay) {